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Regia Marina - Gabbiano class corvettes - 2021 edition
Hi everyone!
I'm glad to release this new mod: Gabbiano class corvettes (Gabbiano, Procellaria, Cormorano, Pellicano, Cicogna, Folaga, Ibis, Gru, Gazzella, Ape, Scimitarra, Baionetta, Minerva, Urania, Driade, Danaide, Pomona, Flora, Sfinge, Chimera, Sibilla, Fenice, and german-completed units used by Kriegsmarine) https://i.ibb.co/KDmkxn4/RMGabbiano2021.jpg D\L link: https://www.subsim.com/radioroom/dow...o=file&id=5935 https://i-com.cdn.gaijin.net/monthly...2b5c91b812.jpg https://upload.wikimedia.org/wikiped...3%29_MM_MG.jpg https://upload.wikimedia.org/wikiped...a%29_MM_MG.jpg This is the fiveteenth of a serie of units for Regia Marina, a major work who started after i've start a collaboration with flush deck, in order to "homogenise" various italian warships i've released during a lot of years, and assure a standard quality level for all of them. This unit can also plit in two parts if torpedoed in some points. Pack include a multiskin unit, with 5 different skins, one all-gray and five camo. As you can see, i've tryed to improve units, adding 3D details like doors, portholes, cables, rails, stairs, liferats, fixing small design flaws, taking care of "historically accurate" side, etc. The goal is have a standard level for all my Regia Marina units released until now, and future releases. ----------------------------------- CREDITS For this 2021 version: Thanks to JapLance for original (unreleased\unfinished but really well done) Gabbiano model. Thanks to JapLance, Jeff-Groves (Privateer) and Kovall 's for guns library improved and optimized by Stefan Thimme. Special thanks to flush deck for new fantastic textures, for ship and library also! Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included). Thanks also to Anvar1061 for beta tests and for some suggestions about those searchlights and about optimize .eqp files. Thanks also to skwas for silent 3ditor, a usefull tool! ----------------------------------- Best regards, Vd |
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I knew you would do a great job with that skeleton .obj I sent you :up:.
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bella!!! :Kaleun_Cheers:
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Mad, bad and dangerous to know
https://i.imgur.com/FqHdGAq.jpg
Giving it radar and Allied levels of hydrophones and sonar was really evil of you, VonDos :D . |
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Well, historically the had sonar and hydrophones, they were "late war products" and were really badass with 10 × depth charge throwers. Extra features: "these ships were equipped with electric 'creep' motors with an endurance of 16 nautical miles (30 km; 18 mi) at 6 knots (11 km/h; 6.9 mph) for silent running while engaged in anti-submarine searches. Overall, they were well-designed for operations in the Mediterranean and were successful in their role." Really small, but deadly :yep: Best regards, Vd |
SUPERB NEW UNITS!!!
THNAK YOU SO MUCH FOR YOUR EFFORTS! :Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Applaud: |
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Thank you so much :salute: Vd |
Revised Gabbiano, 2022 version
Hi everyone!
Today i've reuploaded this CO, here's the 2022 edition: https://i.ibb.co/KbsFF0r/RMGabbiano2022.jpg D\L link: https://www.subsim.com/radioroom/dow...o=file&id=5935 New features include paravanes from Mister_M, latest version of IT library, fixed UnifiedRenderController \ "caustics" controllers and new .sil (frontal and angled too): https://i.ibb.co/c1kFVdW/NCO-Gabbiano-sil.png Also, the paint schemes have been updated with shadow effects, and their number is grown from 6 to 13 (1 generic and 12 camo schemes): https://i.ibb.co/dgG3ccM/0lms.jpg https://i.ibb.co/3zVpCh4/i4lg.jpg Best regards, Vd |
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