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-   -   Visual Sensors for Uboat watchcrew (https://www.subsim.com/radioroom/showthread.php?t=250366)

kyle9154 08-27-21 07:04 AM

Visual Sensors for Uboat watchcrew
 
Hi there, I was wondering what cfg. file edits the distance where my watchcrew can visually sight an airplane to give me a few more seconds reaction time so I can crash dive?
I play Onealex's compilation mod and he has his settings higher/more hardcore then normal GWX. I'm dying every campaign by air attacks which they seemingly are right on top of me every time with no time to react and dive. I asked him but he doesn't know which file, i'm thinking its the SIM.cfg or sensors.cfg file, any help would be much appreciated.

https://i.gyazo.com/df82b9832a8965ea...d6c208ece4.png
https://i.gyazo.com/bee8b2f4282a1af7...89bbbf7dda.png
I know I have to make the changes in these two files for visual settings but just don't know what values (I only want to change the watchcrew sighting airplanes sooner)

ANY ASSISTANCE WOULD BE MUCH APPRECIATED ;)

CapZap1970 08-27-21 08:17 AM

Quote:

Originally Posted by kyle9154 (Post 2765108)
Hi there, I was wondering what cfg. file edits the distance where my watchcrew can visually sight an airplane to give me a few more seconds reaction time so I can crash dive?
I play Onealex's compilation mod and he has his settings higher/more hardcore then normal GWX. I'm dying every campaign by air attacks which they seemingly are right on top of me every time with no time to react and dive. I asked him but he doesn't know which file, i'm thinking its the SIM.cfg or sensors.cfg file, any help would be much appreciated.

https://i.gyazo.com/df82b9832a8965ea...d6c208ece4.png
https://i.gyazo.com/bee8b2f4282a1af7...89bbbf7dda.png
I know I have to make the changes in these two files for visual settings but just don't know what values (I only want to change the watchcrew sighting airplanes sooner)





ANY ASSISTANCE WOULD BE MUCH APPRECIATED ;)


If I am not mistaken that info is controlled by the Sensors.DAT file in data/Library path. :yep:

kyle9154 08-27-21 08:23 AM

Quote:

Originally Posted by CapZap1970 (Post 2765114)
If I am not mistaken that info is controlled by the Sensors.DAT file in data/Library path. :yep:

Ohh man that sucks, I don't know what program you can use to edit that sensors.dat file, I wanted to do it through the cfg files if possible because its much easier through notepad ++.

FUBAR295 08-27-21 08:38 AM

You could look at the config file Airstrike.cfg. Compare to to your GWX copy and make your adjustments.

Good hunting,
FUBAR295

kyle9154 08-27-21 11:55 AM

Quote:

Originally Posted by FUBAR295 (Post 2765118)
You could look at the config file Airstrike.cfg. Compare to to your GWX copy and make your adjustments.

Good hunting,
FUBAR295


I think you misunderstand, most people seem to think adjusting that airstrike.cfg file fixes detection or edits it, you couldn't be more wrong (If i wanted to see less airstrikes happen then yes that's the right one). That airstrike .cfg only edits the frequency that airstrikes happen or the chance they will pick you up from radio message, distance the planes can go etc. That has nothing to do with sensors or your watch crew sighting it faster when your using TC. I still want everything the same frequency and campaign wise with just a small edit of my watch crew sighting them a little sooner which has to do with visual settings in either SIM.cfg (for enemy or all other AI), sensors.cfg (only for your U-boat and AI crew) or sensors.dat (affects both your AI and rest of AI in game).

propbeanie 08-27-21 12:26 PM

Silent 3ditor

FUBAR295 08-27-21 01:36 PM

No, I misunderstood what your were trying to accomplish. :salute:

Good hunting,
FUBAR295

kyle9154 08-27-21 04:28 PM

Thanks for the help
 
Quote:

Originally Posted by propbeanie (Post 2765164)

Thanks, Onealex hooked me up with it and told me to go to Visual node 249 where you edit the visual 'ship on surface' value. Regular GWX has it at 100, his version is at 300, I went in the middle with 200. Going to do further testing to see if more tweaking is needed.

clayton 08-29-21 11:48 AM

I was under the impression that aircraft suddenly materializing above you was a time compression issue. I play using LSH, and the only way I can get aircraft to appear is going at or below 256. When I do that, they always appear directly overhead.

Jeremiah110 08-31-21 03:14 AM

IME, 1939/40 they always spot them from 4-5km out, ive had cases where the TC goes to prey state before the watch crew spot the attacking aircraft
This is with OneAlex and Watch Crew maxed out on the green bar thingie


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