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[Modding] In what file this text is located?
I am trying to find in what files this text is located. I want to translate it to english.
https://www.part.lt/img/b27d304e7023...da601cb848.png |
If I'm not mistaken, it's the menu.txt file:
2016=Length:You want to change line 2017 it looks like. :salute: |
It's somewhere else.
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They're probably different lines for the German side, but those are the ones for the US side... The menu_1024_768.ini calls them in section G25, such as "Text=2022" and other lines like that.
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Data/Sea I select the Bismarck in FOTRSU: the NBB_Bismarck.cfg: [Unit] ClassName=BBBismarck 3DModelFileName=Data/Sea/NBB_Bismarck/NBB_Bismarck UnitType=11 MaxSpeed=30.1 Length=275 Width=36.0 Mast=55.3 Draft=10.2 Displacement=45950 RenownAwarded=700 CrewComplement=300 SurvivalRate=90 SurvivalPercentage=20 [AirGroup 1] StartDate=19380101 EndDate=19451231 Squadron1Class=FSAR196 Squadron1No=1 (I donīt try it). Fitzcarraldo :Kaleun_Salute: |
My understanding is that the silhouette image has the length (Длина) included. Thus, that portion of the recognition manual page is an image, not a text field.
Example image file for that carrier. https://i.imgur.com/jn01SPn.jpg You would need to alter every image file for the recognition manual to change it. Hope that helps. |
What the manual page looks like with a different (test) silhouette image file.
Notice the absence of the "Length" text field. https://i.imgur.com/FGcHXqW.jpg |
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That is, am sure they would not object if you were to. If you asked them. :yep: M. M. :Kaleun_Salute: |
The recman cover comes from dds files in the menu folder. The page "background" comes from the same area. The ship "picture" is the sil file in the Sea folder. The statistics come from the Ships' cfg file. But the text for the "labels" come from the menu.txt file, and are pointed to by menu_1024_768.ini file.
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https://i.imgur.com/uGJGOfc.jpg However, the "Zero" in that screenshot says I'm still missing some configuration bit somewhere. Also, I'm still ashamed that I have to use the offsets in the Zone statements to position things while counting pixels. One day I'll figure out (and remember) how to properly use those statements. :oops: |
SH4 is missing this whole section in the menu_1024_768.ini
Below is from SH3 [G25 I36] Name=Length val Type=1029;Static text ItemID=0x25030001 ParentID=0x25030000 Pos=57,2,85,16 Color=0xFE Font=5 Text=955 TextFlags=0x6 [G25 I37] Name=Length Type=1029;Static text ItemID=0x25030011 ParentID=0x25030000 Pos=16,2,85,16 Color=0xFE Font=5 Text=2016 TextFlags=0x4 |
"Doh!!!" :damn: Where is a face-plant smilie when you need one? I forgot about that Jeff, and that CapnScurvy was the one that put those sections back in the SH4 game with his Optical Targeting Correction mod... I am relatively certain the fields are in the KSDII mod also, though I am not on a computer with the mod on it to look for it... I would imagine that Niume can't find it due to the language.
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That's what I discovered, and so I tried to add it in with this below using Mast, Draft, and Speed sections as reference. [G25 I53] Name=Length val Type=1029;Static text ItemID=0x25070009 ParentID=0x25070000 Pos=55,-22,40,22 Zone= 98 142 43 22 0 1 0x25070019 1 -0.5 0x25070009 0 0.5 20 0 Color=0xFE Font=19 Text=955 TextFlags=0x8 [G25 I54] Name=Length Type=1029;Static text ItemID=0x25070019 ParentID=0x25070000 Pos=0,-22,50,22 Zone= 43 142 50 22 0 1 0x25070000 0 -1 0x25070019 0 1 -11 22 Color=0xFE Font=19 Text=2016 TextFlags=0xA Don't bash me too hard for all the mistakes I'm sure i made with this. It's a learning adventure. |
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