![]() |
How can I tell if ships are neutral or not
Hi all,
Don't post very much at all and am just getting back into the game after a long hiatus. I installed the wolves of steel mod etc... and I just wanted to ask an important question. I came across merchant ships in 1940 during the happy times campaign and I noted that these ships were swedish. Because Sweden was neutral during WW2 I surfaced to continue my route... however they then began to open up on me using their deck guns. So I reloaded and shot some fish at them... A short while later I saw a red cross hospital ship, curious I saved and shot a top at it and sank it... I got no messages or indications that the ship was neutral. I am really confused for how I should tell if a ship is neutral or not, could someone please help clarify this, I'm sure it would also be very beneficial for new players also. Thank you. |
Quote:
That said, rule of thumb is, ships sailing under neutral flag are not to be attacked, unless: - they are armed - they sail together with / under escort by enemy ships - they sail without navigation lights at night Now, with hospital ship, I'd keep a savegame from before you sank it. It's one of cases that might send you to Eastern Front and I don't mean Arctic Convoys campaign. |
I'd suspect the DefSide.Cfg is wrong.
Sweden remained Neutral during WWII aside from firing Anti-Air Craft guns on German planes flying over to attack Norway. |
Quote:
|
Yeah. That's the Germans sinking stuff.
So much for respect of Neutrality right? |
Thanks for getting back to me guys, made saves before all of them just to be safe :). Thank you so much for the help, I wouldn't have been able to figure it out by myself.
Good Hunting. |
some ships has lights on inn my ship book they are 3 nations that has the same flag or close to it that hard to tell if you attack a red cross ship you better go grab your luger and put yourself down
|
Quote:
What jake4711 encountered was "fake Sweden" ship carrying contraband to England. What could be corrected in this case for more realism, is perhaps removing weapons in future TWoS updates from merchants that are in violation of neutrality rules but would not, realistically, be armed. |
All times are GMT -5. The time now is 03:12 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.