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-   -   [TEC] Issues with Aux subchaser from RSRD and Tone Class (https://www.subsim.com/radioroom/showthread.php?t=249010)

Bubblehead1980 03-28-21 11:40 PM

Issues with Aux subchaser from RSRD and Tone Class
 
Two ships added to TMO are giving me issues, can't seem to resolve them, so requesting assistance. Always get a CTD when try to view Tone class(NCA_Tone) in the museum, assuming it has caused CTD before when I get near it in game. Trying to figure out the problem.

The auxiliary subchaser (NAuxSC) , which is based on the armed trawler (NTRW) will not show up with its depth charge rack. The nodes are present, the .eqp if correct but just will not show up it seems. When go to review it in museum, no dc rack. Really would like to resolve this as this aux sc is classified in my shi pack as an escort as it is larger and seems more seaworthy than the other aux subchaser, which has been reclassified as a patrol vessel for coastal escort.

propbeanie 03-29-21 07:51 AM

Check the Tone's Type= entry in the Sea folder cfg, Roster folder cfg, and the Campaign files. Is the DC_Rack part of the Loadout, or just eqp? Spelling and spaces are more important than the dates, since the game will often ignore and then blatantly run-over your carefully crafted dates. It will not however, tolerate a mis-placed space character or anything similar. Sending a PM also. :salute:

Moonlight 03-29-21 10:19 AM

Quote:

Originally Posted by propbeanie (Post 2739324)
Is the DC_Rack part of the Loadout, or just eqp?

Can you explain what the hell that quote means Mr beanie, I thought if the DC_Rack thing was in the .eqp file for that boat then it should already be on it, not all of us are modders you know, :03: well, I am, but not this blinking game. :haha:

s7rikeback 03-29-21 12:12 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2739286)
Two sips added to TMO are giving me issues, can't seem to resolve them, so requesting assistance. Always get a CTD when try to view Tone class(NCA_Tone) in the museum, assuming it has caused CTD before when I get near it in game. Trying to figure out the problem.

The auxiliary subchaser (NAuxSC) , which is based on the armed trawler (NTRW) will not show up with its depth charge rack. The nodes are present, the .eqp if correct but just will not show up it seems. When go to review it in museum, so dc rack. Really would like to resolve this as this aux sc is classified in my shi pack as an escort as it is larger and seems more seaworthy than the other aux subchaser, which has been reclassified as a patrol vessel for coastal escort.

Bubblehead1980,

If your using the NCA_Tone from RSRDC_TMOv1.8_V500, you will CTD.

The reason is that the NCA_Tone is a basic clone, this means it's sharing a 3d model and settings from another unit, the unit in question is a NCA_Mogami2, which is not in Trigger Maru Overhaul 2.5.

you will have to either copy the NCA_Mogami2 over, or alter the NCA_Tone to share another model like the NCA_Mogami.

To use another shared model, open and change this:
Data > Sea NCA_Tone > NCA_Tone.cfg

[Unit]
ClassName=CATone
3DModelFileName=data/Sea/NCA_Mogami2/NCA_Mogami2


To
[Unit]
ClassName=CATone
3DModelFileName=data/Sea/NCA_Mogami/NCA_Mogami


Then do the same for the Data > Roster > Japan > Sea > CATone.cfg
Change all the NCA_Mogami2 references to NCA_Mogami save and go.

s7rikeback 03-29-21 01:31 PM

NAuxSC
 
Quote:

Originally Posted by Bubblehead1980 (Post 2739286)
Two ships added to TMO are giving me issues, can't seem to resolve them, so requesting assistance. Always get a CTD when try to view Tone class(NCA_Tone) in the museum, assuming it has caused CTD before when I get near it in game. Trying to figure out the problem.

The auxiliary subchaser (NAuxSC) , which is based on the armed trawler (NTRW) will not show up with its depth charge rack. The nodes are present, the .eqp if correct but just will not show up it seems. When go to review it in museum, no dc rack. Really would like to resolve this as this aux sc is classified in my shi pack as an escort as it is larger and seems more seaworthy than the other aux subchaser, which has been reclassified as a patrol vessel for coastal escort.

Hello again Bubblehead1980,

The NAuxSC is another basic clone, and its parent unit is the NTRW_ .

You have added the W0 calls to the NAuxSC.eqp. But did you add the W0 nodes to the NTRW_.dat?

The NTRW_ in TMO does not have any W0 nodes by default, so You will need to alter the NTRW_.dat file to add the DC racks to your NAuxSC ingame.

Then with the NAuxSC.eqp, Make sure the dates run in sequancial order.
An example below, shows a non sequancial date error, on the W02 call in this dummy eqp.

[Equipment 14]
NodeName=W02
LinkName=NULL
StartDate=19380101
EndDate=19400531 -------> End Date

[Equipment 15]
NodeName=W02
LinkName=DCRack_SH4
StartDate=19400531 -------> Start Date needs to be 19400601
EndDate=19451231

The next date needs to be a day later, or else the game will continue to use the [Equipment 14] which equals NULL. As the game cannot change these settings on the same day - it gets confused, and will choose the first option each time.

https://i.ibb.co/gzV4yLN/SH4-Img-202...-03-41-500.png
https://i.ibb.co/wzsqhHX/SH4-Img-202...-03-48-014.png
flip generator

Bubblehead1980 03-29-21 02:58 PM

Quote:

Originally Posted by s7rikeback (Post 2739363)
Hello again Bubblehead1980,

The NAuxSC is another basic clone, and its parent unit is the NTRW_ .

You have added the W0 calls to the NAuxSC.eqp. But did you add the W0 nodes to the NTRW_.dat?

The NTRW_ in TMO does not have any W0 nodes by default, so You will need to alter the NTRW_.dat file to add the DC racks to your NAuxSC ingame.

Then with the NAuxSC.eqp, Make sure the dates run in sequancial order.
An example below, shows a non sequancial date error, on the W02 call in this dummy eqp.

[Equipment 14]
NodeName=W02
LinkName=NULL
StartDate=19380101
EndDate=19400531 -------> End Date

[Equipment 15]
NodeName=W02
LinkName=DCRack_SH4
StartDate=19400531 -------> Start Date needs to be 19400601
EndDate=19451231

The next date needs to be a day later, or else the game will continue to use the [Equipment 14] which equals NULL. As the game cannot change these settings on the same day - it gets confused, and will choose the first option each time.

https://i.ibb.co/gzV4yLN/SH4-Img-202...-03-41-500.png
https://i.ibb.co/wzsqhHX/SH4-Img-202...-03-48-014.png
flip generator


Okay thanks. I will double check but I could swear the nodes were there when I checked.

Bubblehead1980 03-29-21 06:34 PM

Tone issue may be something with the Mogami conversion in RSRD, it uses the model apparently.


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