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-   -   [TEC] Gunboats (https://www.subsim.com/radioroom/showthread.php?t=248886)

Bubblehead1980 03-17-21 07:10 AM

Gunboats
 
Trying to put a depth charge rack on the Hira and Atami gunboats so they are semi useful as coastal escorts/pc. Can't seem to make it work. Assume it is possible?

s7rikeback 03-17-21 01:04 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2736953)
Trying to put a depth charge rack on the Hira and Atami gunboats so they are semi useful as coastal escorts/pc. Can't seem to make it work. Assume it is possible?

Hey Bubblehead1980,

I have enclosed an example, These files are taken from FotRSU. Files

Justr make sure that files you call in the eqp are in your Data > Library folder.

[Equipment 12]
NodeName=W01
LinkName=KGun
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=W02
LinkName=KGun
StartDate=19380101
EndDate=19451231

And that the W01 / W02 nodes are set in the dat file.

https://i.ibb.co/tsH0tXb/SH4-Img-202...-01-34-537.png

Bubblehead1980 03-18-21 12:05 AM

Quote:

Originally Posted by s7rikeback (Post 2737044)
Hey Bubblehead1980,

I have enclosed an example, These files are taken from FotRSU. Files

Justr make sure that files you call in the eqp are in your Data > Library folder.

[Equipment 12]
NodeName=W01
LinkName=KGun
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=W02
LinkName=KGun
StartDate=19380101
EndDate=19451231

And that the W01 / W02 nodes are set in the dat file.

https://i.ibb.co/tsH0tXb/SH4-Img-202...-01-34-537.png


Thank you! I don't see the W01 or W02 nodes in the .eqp nor the .dat file. In reference to your screen shot, did you add the dc racks yourself? TMO FOTRS ?

s7rikeback 03-18-21 02:02 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2737150)
Thank you! I don't see the W01 or W02 nodes in the .eqp nor the .dat file. In reference to your screen shot, did you add the dc racks yourself? TMO FOTRS ?

<< Download >>

https://i.ibb.co/s51BtDg/Capture.png


Sorry Bubblehead1980 the above formatting was not good.
The files linked above can show you the edits I made.
So two edits to the dat, and two edits to the BOTTOM of the included eqp...

Jeff-Groves 03-18-21 02:08 PM

Botton?
:hmmm:
:haha:

s7rikeback 03-18-21 02:13 PM

Quote:

Originally Posted by Jeff-Groves (Post 2737241)
Botton?
:hmmm:
:haha:

Nothing to see here... Please move along !!!:oops::doh:

Jeff-Groves 03-18-21 02:37 PM

:har:

yubba 03-18-21 03:28 PM

Hi Guys,
 
any way to manually launch ash cans from a playable vessel

Jeff-Groves 03-18-21 03:32 PM

Maybe.
:hmmm:

Now to make it look good from a Player POV?
Probably some animation work would need done.

propbeanie 03-18-21 11:25 PM

Torpedoes disguised as depth charge cans, with no speed on them... I cannot for the life of me remember who it was that did that... but you got credit for sinking the sub... He did some destructible buildings... :dead: - He had a time of it getting them to sink correctly... was it zel??


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