propbeanie |
02-04-21 06:38 PM |
Not an "expert" by any stretch, but CareerStart.upc is all you'll have to alter, if you are not adding any more bases. An annotated entry: [CareerStart 1] - Header, each "start" has to have this, number sequentially
ID= Beginning - This has caused more trouble than I care to remember
NameDisplayable= 1941 - What you want to show on the menu
StartTimeInterval=1941-12-08, 1942-02-01 - some are one day, some are weeks
BackgroundPic= 1941.tga - the "stock" comment: ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= - not used by the game ; The war has just started, and we're being beaten.
RenownOptions= 1000, 2000, 5000 - the renown awarded for "Easy", "Medium" & "Hard" menu choices In stock then, you have the four "starts". You are wanting to add some in between the others, so where you add them, you number them sequentially from the one above, and edit the numbering of the ones below. As I mention, that "ID=" thingie has no documentation, but Front Runner and I were experimenting with that back during the "Base Time" thread of his, and a few of the FotRSU starts forced us to either alter the "Start" dates, or alter the "ID=". Someone else with more knowledge of this undocumented nightmare will have to chime in on it... Everything else is rather self-explanatory... just be sure you number each start properly. Now, each of those CareerStart headers has the individual locations to start: [CareerStart 1.Flotilla 1] - follows the CareerStart number, and the "Flotilla" is just the number of the entry
ID= C1Flotilla1 - same basic thing as above, and like the CareerStart ID, where is it used?
NameDisplayable= Pearl Harbor - this shows on the menu, and is not related to anything else
IDLinkFlotilla= PearlHarborCommand - as it says here: ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Porpoise, 4, F1Tambor, 5, F1Gar, 4 - same: ; enumeration of ID(s) that point to submarine upc file
FlotillaBriefingText= - not used
FlotillaCommonality= 1 - another one of those "undocumented" items: ; to be used when a random choice is assigned
[CareerStart 1.Flotilla 2] - Number two in this start
ID= C1Flotilla2 - follows suit
NameDisplayable= Manila - displays on the menu
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 6, F2Porpoise, 7, F2Salmon, 6, F2Sargo, 11
FlotillaBriefingText=
FlotillaCommonality= 2 ; to be used when a random choice is assigned So, it really is rather simple, other than the numbering and the ID for the CareerStart. Follow the stock example though, and copy off of Ducimus and lurker_hlb3, and you won't go wrong too often in that regard, though lurker does run over Stock in RSRDC with the LateWar ID... When I did similar, the game would CTD... :roll: ah well...
But notice that the "Flotilla" in the CareerStart has nothing to do with the Flotilla in the Flotillas.upc file. Each "Flotilla" is number sequentially as they appear for each Start. However, the IDLinkFlotilla line must exactly match a "Flotilla" ID in the Flotillas.upc file, such as ID=PearlHarborCommand or ID=AsiaticFleet, or whatever your respective Flotillas.upc file IDs are. Then, to be doubly certain of using a correct boat, the boats listed on the IDLinkUserPlayerUnits= line should match the Flotillas.upc "command" ID listing, such as Pearl is Flotilla 1, so the boats are "F1Porpoise" or "F1Tambor", etc. The following comma and number just designates how many "names" to choose from in the cfg list of the Roster for the sub, such as "3" chooses from the first 3 valid names. If I remember correctly, the use of an invalid number causes issues... :salute:
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