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-   -   Looking For Depth Charges For Playable DDs (https://www.subsim.com/radioroom/showthread.php?t=247364)

yubba 11-18-20 08:09 PM

Looking For Depth Charges For Playable DDs
 
Guess I watched to many snippets of Greyhound,, can't wait for that new Destroyer game and Destroyer Command just doesn't look as good after many years of playing SH-3 and 4,,.. but we don't have AI subs to kill or I don't,, but first we need to be able too toss ash cans,, one thread said maybe use a torpedo tube and another said maybe use the decoy launcher ,, but I haven't seen the depth charge in file form to even go forward with this endeavor which is completely over my head ,, I'm looking for help. thank you.

polyfiller 11-20-20 05:31 AM

I have both AI subs with working torpedoes and a playable destroyer with working depth charges in the Total Surface Warfare mod (not released yet).

If someone, who is a competent modder, wants to try and replicate what I've done in the meantime, I will answer questions here.

yubba 11-20-20 08:06 AM

Quote:

Originally Posted by polyfiller (Post 2708102)
I have both AI subs with working torpedoes and a playable destroyer with working depth charges in the Total Surface Warfare mod (not released yet).

If someone, who is a competent modder, wants to try and replicate what I've done in the meantime, I will answer questions here.

I'm not going to say I'm your guy,, but I have modified the Fletcher,, and have published it in my PT Campaign the DD has working Torpedo tubes with 2 to spare,. just a matter to load something in them and make it campaign playable.


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