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I need help editing the morale system!!
Patrol start : 14-2-1941
Current date: 20-2-1941 Morale: 0 Ships sunk: 10 Airplanes shot down: 1 Warship tonnage 1850 Merchant tonnage 27827 The so called "reworked morale/fatigue system" is beyond ridiculous and completely historically inaccurate. (Apart from annoying me severely at the moment). Does anyone know which files I have to mod to make the game more up to par with actual history, just like many of the other mods/tweaks have done? OLtzS Ashikaga. |
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Hi Ashikaga I'm not sure how did you manege to degrade your crew moral so much in just 6 days, especially because I've added in recent versions moral bonuses for regular merchants sinkings and not only the warships, secondary missions ect...In my boat, moral is maintained for days, even months, and if it goes down, bosun and cook can ease the tension sufficiently...:yep: Have you suffered the damage maybe, or forget to turn off battles stations state? :hmmm: Anyway, If you really don't like it so much, you can edit "MoraleCost= " values from "Silent Hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc" file to 0 (eg. "MoraleCost= 1, 2, 3" to "MoraleCost= 0, 0, 0"), but I think you'll lose important aspect of the game.:yep: |
Ashikaga: this is unrelated to your question (I think vdr1981 pretty much covered it) but you seem to have missed this:
https://www.subsim.com/radioroom/sho...d.php?t=162048 |
@ Kapuhy, my bad! Sorry. I thought it meant "related to TWoS".
The TWoS version I use is 2.2.7 cannot upgrade due to save game compatibility issues and am near the end date of my Happy Times/ Atlantic Air Gap campaign, close to march 7, 1941 @ Vecko, I was engaged in a few long battles as well as DD evading in which I kept my crew on high alert for a while and also suffered some damage but did not use any special commands for damage repair. I used F7 and BS level2 and Silent running (z) and the XO's Ruhe im boot command for a few hours evading the destroyers. I used a combination of crew management and special meal but sinking ships did not at all add to the morale and when all bars were without dots no morale was added anymore, after I used up my talk to the crew possibilities. So sadly the crew went basically morale-less and started refusing the simplest commands, like target lock et cetera. Thank you very much for the pointer to the editable file. Would it also be possible to edit these values to 0.5, 1.5, 2.5 ? Best wishes, OLtzS Ashikaga |
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I strongly suggest you to update your megamod and to start new campaign. It's kind of pointless to discus megamod version which is now 13 updates old, don't you agree? :) Quote:
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Thank you for that info and your superb job!
Will consider starting a new campaign, even though I play this game in realtime whenever I play it. Quick question, why did you remove the crew ability to increase torpedo damage? As far as I know Torpedomaate and the Chief torpedo mechanic did have ways to tinker with the explosive power of torps. :) OLtzS Ashikaga |
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Punch some TC , it's not a cheat.:yep: x128 TC is perfect for slow gameplay and yet your computer wont needed to be on all the time. SH5 is not vatsim or ivao...:03: Quote:
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