![]() |
air combat re do for 2.23 Ver III Tweaks
ive just got back to day ill start work Tomorrow on my Epic W@ters Version III Tweaks
for Epic Mod 2.23 this version will feature all previous contents and new bundle installs options and many new models as ive had a few requests for certain sub types i will be making new sounds to for towed arrays Deployed & Retracted Rig for Ultra Quite secure from Ultra Quiet Depth Creaks Version II New Stinger / Man-pads firing sounds and Acknowledgment to the Conn of Weapon discharge Depth call out Increased from 3000 Feet to 4000 Feet Torpedo Tube size library Possibly expanded to included 3 inc & 6 inc Countermeasures external SSE TUBES (Submerged signal Ejector’s) Also 26" Tubes can take Liners so they can use 21" Tube weapons this is a thing ill have to look in to Im not sure if you all know but all submarines in Epic Mod have unlimited Anti-Air Missiles when on surface ive made these more like stingers now as they were very overpowered for reference see pic 1 of a man pad Russian system im going to make Surface to air Air Craft Missiles for Fixed Wing aircraft so new weapons load will be 1.) Torpedoes 2.) Depth Bombs 3.) Surface to air missiles im doing this because as it stands all aircraft in epic mod and indeed Coldwaters have ZERO range on weapons they just drop em so they have no chance against your Anti-Craft Missiles the new aircraft missiles will give planes A stand off weapon to use against you if you on the surface Steel Shark |
:Kaleun_Applaud:
|
All times are GMT -5. The time now is 06:30 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.