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How to use smaller Type=1032 button target for a pull lever?
2 Attachment(s)
What started as a simple edit to the ARB 1920x1080 GUI to fix a couple of dials on the TDC (the AOB and target bearing) has turned into a bigger project as I keep finding things to play with.
The latest distraction is trying to replace the FIRE button with a Lever. U-boats had a rounded lever (Abfeuerschalter) to fire the selected torpedoes, not push-buttons. So I built one using two .tga images (one of the lever handle up, the other with the lever down). When the user clicks the button, it shows the second image, making it appear as if I pulled the lever. My problem is that the button size encompasses the entire 56x214 pixel space. So if I click the empty space below the lever, the torpedo fires. I would like the firing to be initiated when only the top half of that space is clicked. Is there a clever way to make the target zone for the mouse click to only be 56x107 (or something like that) while the attached .tga images are 56x214? https://www.subsim.com/radioroom/pic...ictureid=11405 https://www.subsim.com/radioroom/pic...ictureid=11406 Here is the menu.ini entry: [G26 I82] Name=Torp launch; Fire lever Type=1032;Button ItemID=0x26080005 ParentID=0x26080000 Pos=-101,-328,56,214 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/FireLever.tga Crop 0=0,0,0.5,1 Mat 1=data/menu/gui/layout/FireLever.tga Crop 1=0,0,0.5,1 Mat 2=data/menu/gui/layout/FireLever.tga Crop 2=0,0,0.5,1 Mat 3=data/menu/gui/layout/FireLever.tga Crop 3=0.508929,0,1,1 MatFlags=0x21 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF |
WOW!!!! It looks fantastic..... :up:
no idea how to fix your problem but it's really great!! For sure someone with the knowledge will show up soon... Congrats! CapZap |
:oWow ... that is really cool.
Hope you get it worked out. Goodhunting, FUBAR295 |
Thanks. It is still a work in progress. I have only messed with the Attack Scope so far. I still want to add a FAT/LUT settings slide-in if I can.
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