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How close to a Atlanta you want to get ?????
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if i have the sub of my choice, i can sail right underneath and knock on the hull. it's just another target. dead meat.:D :Kaleun_Salute: |
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https://www.subsim.com/radioroom/pic...pictureid=9547 |
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you said you get sub of choice,, I get torpedo of choice mark 48 |
Good luck putting a Mk 48 on anything other than a submarine, there's nothing on the surface that can launch it or drop it.
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:Kaleun_Salute: i thought this was a WWII simulator. who said anything about mark 48's? it has always mystified me when fellow-Kaleuns attempt to turn a WWII submarine simulator into something that it is not. i cannot wait for a noob to ask "how can i make a playable Japanese aircraft?" :doh: |
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well that above statement implies you'd have to have a nuke sub to sail right up underneath since the cleved/atlanta makes 19 knots at one third ahead. I'll settle with the cuties. and getting the sonar too work,, then we could have some multiplayer action,, |
Ah-yesh... Destroyer Command and Silent Hunter II!
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or we could have a poor mans world of warships but more realistic, but a lass some one would have to set up a server and maintain it,, and since there's no ai subs in 4 no use in messing around with destroyers other than having them as gun boats |
The AI subs should work in multi-player, I would think... :hmmm: - I have not tried though... I'll have to do me some experimenting with multi-missions and see if I can't convince my sons that I won't sink them this time "I promise! Scout's honor!"... see what we can figure-out... Wasn't SHII / DC limited to eight players also?
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Thinking of uploading the cleved/atlanta
An body interested,, it's has it's own campaign ,, it's a Cleveland just regunned with dual 5in mounts
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