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Hunter/Killer Groups
The only thing better than escaping these is sinking one of their ships too :D
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My encounter with Hunter/Killer groups never enabled me to sink one of my tormentors, I was happy to get away to lick my wounds. Sinking one would really make my day.
How did you manage that? Was this in NYGM? Good hunting, FUBAR295 |
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Right place, right time, luck is all. Hit the closest one to me, their port side. With their shallow draft, 7 m/s winds, approx. 800 meters, I shot all four bow torpedoes at it, one hit. I was alternating snorkel/non-snorkel at scope depth and they just came in my path. February, 1944. The other four ships weren't happy :D This is in a modded 8k campaign I have going. Has some NYGM parts in it, some GWX, some of this, some of that. |
Always good in NYGM but surviving an encounter with an AOD Support Group is generally a feat worthy of savouring. Sinking an escort from one is a rare and wonderful thing, always provided that you survive.
-C |
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Agreed. Surviving ANY encounter with AOD escorts is a worthy feat. SH3 escorts pale in comparison. I still play AOD for that reason, among others. |
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Good hunting, FUBAR295 |
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Aces of the Deep. Best u-boat subsim around. :D From 1994. |
Ah ok :up:
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