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Microprose resurfaces!
Website https://www.microprose.com/
FB: https://www.facebook.com/MicroProse-106173847468498 Sea Power announcement Task Force Admiral Announcement https://external-bos3-1.xx.fbcdn.net...Co7PnaYqkQo1Tz This is pretty exciting, they have brought the teams behind Sea Power and Task Force Admiral under the newly resurrected Microprose tent. Amiral Crapaud kicked this off after getting in touch with David Lagettie and made the original deal with him. Then he introduced him to Nils & Jo (the tactical WW2 game), Nils and Amiral having got in touch months earlier on Subsim. |
So, looks like a great start. Here's an article from the NYT about the origins from 1997 of two Czech developers and an Aussie heavy metal singer. This turned into Bohemia Interactive (Operation Flashpoint, Arma, DayZ).
A War Training Platform From an Unlikely Source https://static01.nyt.com/images/2011...y=90&auto=webp Ondrej, left, and Marek Spanel created the game VBS 2, which is used by the American, British, Canadian, Australian and New Zealand armies.Credit...Kurt Vinion for The New York Times. Quote:
At some point, Lagettie formed Titan IM/Vanguard and bought the Microprose brand. Now with Task Force Admiral and Sea Power under development, the series has some real traction. Quote:
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This is cool! I wonder if they will bring the B-17 game team back and make a remake of the game. I've seen Taff in Exile play it before. I cannot wait!
:Kaleun_Thumbs_Up::Kaleun_Cheers: |
Great article below with more info about whats coming up beyong the initial launch ( looks li,e you might get your B17 yet in VR!) the article also offers ‘Wild Bill’s’ perspective on the new company.
https://www.gamesindustry.biz/articl...d-bill-stealey |
Bohemia Interactive has a well deserved reputation for releasing games full of bugs
Bohemia Interactive has a well deserved reputation for releasing games full of bugs and never fixing them. It has been Operation Flashpoint is a perfect example.
Just look at the hot mess that is DayZ. The initial alpha was released in December 16, 2013 and the game is still broken today. Cars that fly into the air for no apparent reason. Still can't choose a gender for your character. Extremely high latency net code. This with well over 5 million in funding from players who bought early access. Once they have your money they are long gone. Please tell me they have nothing to do with Sea Power or Task Force Admiral. |
Bohemia has nothing to do with Microprose, no.
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good news, but the original Microprose closed down 20 years ago. As far as I can see, this is just a new group that bought the name so we have to see where it leads to, but obviously good news for sim enthusiasts.
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Quote:
Well Bill Stealey (Wild Bill) is on board and the new CEO David Lagetti is a well known one with quite a track record for military simulations. So no, it's not "just a new group that bought the name" I'd say. |
At first, I thought it was Neal's April First joke, but it's not April first...
Then it's another "nostalgia thread"....nope. It's end times!!!! https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif |
"Silent Service 3...Silent Service 3....Silent..."
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This is for me a most wonderful moment. I loved MicroProse and always vouched for the company. I once had a great conversation with "Wild Bill" when I unknowingly called just after they had closed for the day with a question about my copy of F-15 Strike Eagle. Bill answered the phone and answered my question and we went on to talk about our love of flying.
I still own most of the games I originally purchased and have maintained legacy computers to play them or run them on emulators where necessary such as the Commodore 64 or Amiga. I have the Falcon 4.0 copy including the huge three-ring binder owner's manual. I truly wish them all the best and will be eagerly waiting for their new titles. Many of the old games would be amazing with today's hardware. I can't get over the news. "The action is simulated, the excitement is real!" |
welcome back!
scrapser!:Kaleun_Salute:
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This makes me so very happy...:up:
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Oh the memories - if they can be successful with the QUALITY that Microprose was known for, then I will be beyond happy. Then again, games back then where a lot smaller and "patches" were rare to non-existent!
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