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-   -   ARB Wide Gui glitch (https://www.subsim.com/radioroom/showthread.php?t=244062)

Fifi 03-01-20 01:19 PM

ARB Wide Gui glitch
 
Hi,

Does anyone knows what file to adjust in ARB Wide Gui to reverse the periscope view?
(I know it's from ARB, because without it, it's fine)

https://i.goopics.net/n3Xdp.jpg

It is side way in LSH3, Ccom and probably GWX for the type VII B/C (not the type II strangely)

Thanks for answering :salute:

Fifi 03-02-20 05:22 AM

Nobody? :timeout:

Fifi 03-04-20 07:29 AM

This problem is also with GWX and ARB Wide Gui, so it affects all mega mods used with ARB...

Still no answer?
It’s highly probable coming from Menu_1024_768 file, but to find the right line :06:

Anvar1061 03-04-20 08:58 AM

Quote:

Originally Posted by Fifi (Post 2652456)
This problem is also with GWX and ARB Wide Gui, so it affects all mega mods used with ARB...

Still no answer?
It’s highly probable coming from Menu_1024_768 file, but to find the right line :06:

You need to search in Cameras.dat

Fifi 03-04-20 10:29 AM

Quote:

Originally Posted by Anvar1061 (Post 2652477)
You need to search in Cameras.dat

Ah, really...i will investigate so, thanks

Ktl_KUrtz 03-04-20 11:35 AM

If all else fails try...
WAC MaGui for NYGM and GWX

https://www.subsim.com/radioroom/sho...d.php?t=242420

A fantastic mod it goes really well with NYGM's and GWX etc.

KUrtz

Fifi 03-04-20 02:08 PM

Quote:

Originally Posted by U301 (Post 2652520)
If all else fails try...
WAC MaGui for NYGM and GWX

https://www.subsim.com/radioroom/sho...d.php?t=242420

A fantastic mod it goes really well with NYGM's and GWX etc.

KUrtz

Yes but Magui is not available for 1920X1080... and the rendering at such reso is not good on my monitor.

Fifi 03-05-20 04:42 AM

Quote:

Originally Posted by Anvar1061 (Post 2652477)
You need to search in Cameras.dat

Many thanks Anvar :yeah:

That was it. I gave exact same settings to the dummy conning tower periscope node as LHS3 original Camera.dat, and i have the correct image when sitting at the periscope.

Furthermore on side note, i realized that when opening tubes via the periscope seat view (the one that was reversed) the tubes keep opening and don’t close as soon as i select an other! (Like it is in regular periscope view)
So now, i can open all tubes needed before attack, and they stay open :up:
Just perfect.

:Kaleun_Cheers:


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