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SH3-Mission Editor
Good day to you all,
After a succesful download and install of the LSH3 supermod and after having enabled FULLVERSION with JGME, the SH3 game worked fine in its new version. But now I tried to make a mission with the SH3-Mission Editor. After validating and saving this mission I started the game but my mission didn’t show up on the list of available games. Can someone help me out, please. Weinstube |
I might not be 100% correct on this, since it has been a while since I did an SH3 mission, but I remember it being the same as in SH4 where the name of the mis file has to match the name of the folder you put it in, otherwise it does not show on the Menu. In other words, you have a mission file you name "SuperMondoCool.mis", which has to be put in a "SuperMondoCool" folder inside of the SingleMissions folder, such that you have "SH3 / Data / SingleMissions / German / SuperMondoCool / SuperMondoCool.mis", or whatever your particular folder structure and language are. Don't forget to fill in the mission parameters... I do not remember how to do the Media.cfg though... :salute:
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Hi Weinstube
Ensure that the Ships and Escorts have waypoints and that the ships and Uboats have the same entry time and date as the Mission start date and time else it wont run. You could try this open up one of the LSH3 Single player Missions in the Mission Editor compare how that mission is set up Date time of Mission same as ships and Uboats same mission name in mission Briefing and same Mission mis File name and Same Folder Name then see whats missing from your Mission or what needs a little tweak Please let me know how you get on i would like to help you get squared away Weinstube ive had a bit of experience writing SH3 Single/Multiplayer Missions and Campaigns https://www.subsim.com/radioroom/pic...ictureid=10634 |
Mission Briefing outline start date and time Also single or multiplayer
https://www.subsim.com/radioroom/pic...ictureid=10783 2 Convoy has a Leader with same entry date as mission start add waypoints set speed of Leaders ship and then attach all other ships to Leader click on Leader ship then click on head to waypoint now all others ships added to convoy have the same speed and same entry time and date. https://www.subsim.com/radioroom/pic...ictureid=10784 3 Add a Uboat or Uboats if single or multiplayer and tick box under Human Control with same entry date as mission and Convoy give Uboat a speed setting also surface or at periscope depth and waypoints. https://www.subsim.com/radioroom/pic...ictureid=10785 4 Make a folder with exacly same Mission name and place in single or multiplayer mission folder which ever your mission format is. https://www.subsim.com/radioroom/pic...ictureid=10787 5 Validate your mission in the Mission Editor if no issues run it in the Mission Editor and see if the Convoy and Uboats move along there waypoints if all is good save Mission with Exacly same Mission Name in iver single or multiplayer folders within the SH3 Data Folder now fire up SH3 and see if you Mission shows up in the Available Missions list if it does fire it up and happy hunting Chief. https://www.subsim.com/radioroom/pic...ictureid=10788 At Subsim the pride runs deep we look after our own! |
SH3-Mission Editor
Thanks propbeanie and you too blackswan4 for your interest and helpful suggestions.
I compared my mission with with one LSH3 single mission and it turned out that indeed something was wrong with the parameters in my mission. The Briefing and Objective data were not filled in. So I put things right and now my mission is ok. It strikes me that it takes some time before the mission really starts, four to five minutes. I like LSH3 for the harbours are so much better dan in SH5. Have a nice Christmas! Weinstube. |
Glad your sorted Weinstube happy Mission writing
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horaortizy!:Kaleun_Salute:
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