![]() |
problem with texture (porthole's light)
Hello,
I'm facing a problem using S3D to add light to portholes of a (stock game) merchant ship. I created this texture (tga file): https://i.imgur.com/g4H3HG1.png ... and added it to a very simple 3D model (a flat square). In S3D, the RGB filter gives something wrong, i don't understand why (i tried every possible settings while exporting from Paint.net): https://i.imgur.com/zMOOrdU.png In game, here is the result :hmmm:: https://i.imgur.com/1SKYCbe.png Anyone has any idea what went wrong??? Really, things NEVER work as expected while modding this game!! :k_confused: |
All times are GMT -5. The time now is 08:11 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.