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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Silent Hunter III 2.0 (https://www.subsim.com/radioroom/showthread.php?t=242565)

bacchusxxx22 09-24-19 07:53 AM

Silent Hunter III 2.0
 
i uploaded a jonesoft ready version.


Install a clean 1.4b.
Install Jonesoft mod enabler.
Unzip File.
Copy in the mods folder of jonesoft and go.




DOWNLOAD LINK:

https://gofile.io/?c=ruGhdq

lederhosen 09-24-19 08:21 AM

and what is the v2 ??

Pisces 09-24-19 09:28 AM

Agreed, you have to explain a bit more how it makes it different.

Also, if you merged different mods together then it is etiquette to explain you got permission from the maker to distribute it. Which usually requires documentation.

bacchusxxx22 09-24-19 09:49 AM

It's a version where the atmosfere is not stuck at one scenario....
In real time play wind direction changes almost every minute slightly.
On the scale for wind from 0 to 360 they did not make it for fun.


https://www.subsim.com/radioroom/showthread.php?t=242516

Pisces 09-24-19 10:04 AM

Quote:

Originally Posted by bacchusxxx22 (Post 2628834)
I did not merge mods.
I did pretty much stick it together by my own.

Quote:

Of course I used some files & pics of other mods.
That is a clear contradiction.


Quote:

It sticks to the original and is no big file. (100 mb zip)
It is. There seems to be a huge amount of files in it that have not been changed the past 15 years. Surely you can place only those files into a JSGME mod that are changed from stock GWX or whatever.

bacchusxxx22 09-24-19 10:13 AM

Quote:

Originally Posted by Pisces (Post 2628838)
That is a clear contradiction.


It is. There seems to be a huge amount of files in it that have not been changed the past 15 years. Surely you can place only those files into a JSGME mod that are changed from stock GWX or whatever.

I did the jonesoft version quick and copy folders to not forget a file.

bacchusxxx22 09-25-19 01:39 AM

It is. There seems to be a huge amount of files in it that have not been changed the past 15 years. Surely you can place only those files into a JSGME mod that are changed from stock GWX or whatever.[/QUOTE]



PC always start up with a 2002

When I edit files save date is 2002.

Ok.

bacchusxxx22 09-26-19 03:04 PM

Working scenario
 
444

bacchusxxx22 09-26-19 03:30 PM

555

Anvar1061 09-27-19 01:06 AM

Quote:

Originally Posted by Pisces (Post 2628829)
Agreed, you have to explain a bit more how it makes it different.

Also, if you merged different mods together then it is etiquette to explain you got permission from the maker to distribute it. Which usually requires documentation.

+1
https://www.subsim.com/radioroom/ima...n_Confused.gif
What all does this mod also add a NavalBase in Amsterdam, Hamburg and Rotterdam?

bacchusxxx22 09-27-19 03:05 AM

Quote:

Originally Posted by Anvar1061 (Post 2629319)
+1
https://www.subsim.com/radioroom/ima...n_Confused.gif
What all does this mod also add a NavalBase in Amsterdam, Hamburg and Rotterdam?

Helgoland, amst, rott(amst + rott till 1940 neutral

Anvar1061 09-27-19 03:44 AM

If you call it version 2.0, it speaks to breakthrough technologies. I didn't see anything new in that. Moreover, the "SHIII battle in the Mediterranean" was version 2.0

bacchusxxx22 09-27-19 03:54 AM

Name
 
Quote:

Originally Posted by Anvar1061 (Post 2629330)
If you call it version 2.0, it speaks to breakthrough technologies. I didn't see anything new in that. Moreover, the "SHIII battle in the Mediterranean" was version 2.0

I call it for myself, change the name in whatever you please.

That doesn't matter to me. All I want is show people a version with no atmosphere bug.

Anvar1061 09-27-19 03:59 AM

Quote:

Originally Posted by bacchusxxx22 (Post 2629331)
All I want is show people a version with no atmosphere bug.

In which file or files did you correct this error?

bacchusxxx22 09-27-19 04:33 AM

I have mentioned this in some other post.


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