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DynEnv 2.9: Problem inside bunker
Hi,
The DynEnv 2.9 mod and the water is really looking nice at open sea, but inside bunker I get terrible water grafics that mix-up with my submarine and crew textures. Because I cannot explain this in words, here are 2 relevant screenshots: https://ibb.co/0GDj4sS https://ibb.co/h1byhDL I have loaded all DynEnv mods in the right order, using Camera Filters with realistic colors, Ambient Settings with or without 'No Murky Water', also removing Wave Mechanics...The result won't change. It goes away as soon as I leave bunker or go inside sub. Is there something to eliminate this? Thanks! |
Never tried the mod myself, but it looks like Water Transparency is messed up.
Maybe because you are in a semi-closed environment, and since you say it works fine in open sea, I guess it's some rendering glitch. Did it ever happen before? |
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I forgot to say: This is part of a large modlist and not TWoS (my TWoS is perfect and i never add any external mod until I'm 100% sure it's compatible, and even then rather not.) I have only recently added DynEnv 2.9 to my modlist so I have no experience, I just have followed to-the-letter the mod notes and install order - which is made easy because all sub-mods or optional mods are very well explained what they do and when you should install them. I'm sure I just miss something important that I haven't considered yet. The modlist in my picture above is: Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Observation_Scope_from_TWoS SteelViking's Sky Banding Mod DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 12. Sounds Water reflections intensity varied by available sunlight by TheDarkWraith SH5_7A_Conning_Fix Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Equipment_Upgrades_Fix_v1_4_Patch_1 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files v2 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC NewUIs_TDC_7_5_0_New_radio_messages_German Automation Scripts for Stock Game IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2(for OHIIv1.3) MightyFine Crew Mod 1.2.1 Stock faces Reworked Morale and Abilities v.1.1 R.S.D. - Reworked Submarine Damage_by vdr1981_from_TWoS R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)_from_TWoS R.S.D. - Reworked Submarine Damage_by vdr1981_LESS_DAMAGE Speech fixes and additions (german version)_ADJUSTED IO_StrategicMap_7_5_0_for_TDWv750_ADJUSTED IO_MapCourseLine_normal pencil_mod Map_Tools_ADJUSTED_from_TWOS STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6 TDW_No_Contact_Colors_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 NewUIs_TDC_7_5_0_OFEV_Personal_Settings STOCKGAME_ADJUSTED_Campaign_Transfer_messages ShapeTexturesColor ChangeBase_23ndFlotilla_LaSpezia DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix --------------------------------------------------------------------------------- The last 2 DynEnv entries should be above together with the other ones, and not at the end , that's due because I did remove DynEnv sub-mods and replaced them with these 2 without re-building my entire list. According to the replaced files this should still be OK. I will go on testing other possibilities with DynEnv sub-mods, there are many of them, :Kaleun_Wink: but I will appreciate every help, thank you in advance! XS |
I have found the error.
It has most likely occured because the glaring sun was shining into the bunker creating confusion in the textures. Also I didn't use Enhanced Visibility sub-mod, this one seems to make a big difference, at least with my computer and GPU. I find the water and waves nearly perfect with this setup, but there are surely other possibilities. DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds I will try out how SH5 plays out with 'hurricane' waves, even more realistic, but very demanding for my computer probably. |
Good to know you found a solution!
:Kaleun_Salute: |
Thanks for your help, Krieg Francis, your idea with the transparancy was the right one :up:
Problem solved. Cheers, :Kaleun_Cheers:XS |
where to get this dynamic mod I want to install for the hurricanes
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Other optional DynEnv mods are the blue links here on the mod download page: http://www.subsim.com/radioroom/down...o=file&id=3975 Greetings, :Kaleun_Cheers:XS |
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