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This game just needs time
I see a lot of negative posts about this game, and I think that a part of the reason for that is that many people were expecting Silent Hunter 6. I think that this small Dev team has done an outstanding job in creating the game that they wanted to create. It focuses on managing the crew, which in my view is to the detriment of the atmosphere and drama associated with WWII sub games. That said, the game is in its early stages of development, highly moddable, and crew management can be minimized. The irony for me is that I believe that the changes that the modders will be trying to make, will in fact push the game to be more of what Silent Hunter 6 would have been. If they can create more realism and atmosphere on the action front, while keeping the crew management element that was missing in the SH series, we might end up with a great game. I think we need to give this game time. I vividly remember that it took four significant patches and some awesome mods to get Silent Hunter 3 where it needed to be. :)
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Agreed TDK! This is NOT a subsim, its a different approach to an old genre, and it is much needed. Its a game i like to relax to, not take serious.
Serious to me is SH! |
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no telling what this sim could become, but I'd bet money it'll be good. |
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People are fickle, and are too quick to write games off these days, which is partly why we don't get too many in this genre. No sane mainstream company is going to take the risk, not after the SH5 meltdown. It's now in the hands of indies, and we have to hope they can make a go of it, or else it's back to playing increasingly older titles and hoping they continue to work on modern systems. |
I think Im getting burn out from the Uboat steam forums if I see oen more post about there not being swastikas Ill eat my keyboard,
Yeah some things have legal issues, like American Warbirds so we cant have PBYs and B-24s - you know majorly historically relevant U-boat hunters, but how many people post to complain about that? Zero! But the swastika?, oh about 10 posts a week. Jesus, talk about selective. Sorry went abit OT there..... |
I don't know how much longer I can hold out though. I keep having to start games over due to groundbreaking (for me) bugs. My engineer is down with TB, yet no matter what I attempt to do, ie, dive or ballast pumps, it says he's at the valves or the pumps and I cannot turn them on or off. My last save, I couldn't dive because he was at the valves, yet he's in his bunk with TB.
I haven't gotten the chance to get another officer because I keep starting over. Thought i could weather the storm, but... |
I'm just waiting for the modding tools to land so I can finally play! :ping:
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Also keep in mind the game is EA, which means it's essentially still in Alpha.
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Would be nice if one day the game had a plotting station and options to turn off automagical target course plotting. I also know I can ignore the option of having crew work out the targeting solutions, but would still like to have that as a checkbox realism setting that I can enable or disable for the career.
I bought it to support the devs... As it is now, I don't really like it. Not gonna request a refund though. So hoping it continues to grow into something wonderful eventually. Then again... maybe it's an opportunity for me to dust off some old code and build a little something that I can play with on the side? |
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A lot of Nazi's in here! Everyone wants swastikas! Who wants to hold a book burning party?:har:
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