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Improving the 4-bearing method (with ownship moving) in Wolfpack
I just found that by using a specific map tool in Wolfpack would make the plotting of 4-bearing method much easier, and also less error prone (i.e. you don't need that triangle formed by the 3 bearing line anymore).
Let's say you have taken 3 bearings while moving, as shown in the video for illustration purpose. And the core methodology behind the 4-bearing method is to find the imaginary 4th bearing line (also called the Spiess Line). In Wolfpack, there's a handy map tool function called 'draw from midpoint', which can help you find a line splitted equally by the 3 bearing lines. By randomly picking two points on the 2nd bearing line as a starting point, you can extend the lines with equal length to define the Spiess Line. https://www.subsim.com/radioroom/pic...ictureid=11076 https://www.youtube.com/watch?v=_pN8x3nHJIg |
Then, we can use the imaginary 4th bearing and the real 4th bearing to triangulate the target position.
Let's check the solution using the automatic TMA solver: https://www.subsim.com/radioroom/pic...ictureid=11049 |
Alternatively, two Uboats in a wolf pack can triangulate very quickly (6mins?) and get true course and speed.
Did it last night with McDewgle and it worked brilliantly. |
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