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-   -   Ship sinking not registered (https://www.subsim.com/radioroom/showthread.php?t=240514)

Kedishen 04-01-19 01:54 PM

Ship sinking not registered
 
So, i saved before and sunk 7x this particular ship (an empire freighter) now.

Each time results in no recorded sinking. Tried deck gun, 1 torp, spreads of 2, 3, 4 torps, rear torp and even ramming her.

Nothing recorded.

Any solution?

Thanks.

Wolfcat 04-01-19 02:32 PM

happened to me several times. Are you using any mods?

Mad Mardigan 04-01-19 03:23 PM

Re: Ship sunk, no record...
 
Possible solution.... if you have a save prior to it showing up, on the map... follow through with going to the site of it, scope out if it is indeed that ship & just avoid trying to sink it... as obviously, it is a bugged ship. Waste no ammo on it, and then proceed on with your patrol. This is what I did with a couple that I ran across, that did the same thing that you have ran into here.

Aktungbby 04-01-19 03:51 PM

Welcome aboard!
 
kedishen!:Kaleun_Salute: a PM to Theberbster might be of use with your prblemo.:up:

Kedishen 04-01-19 04:30 PM

The save is several hours in game before ship comes into sonar range (with me personally manning sonar).

Mods are gwx 3, 1.6 patch with 4gb patch.

Thank ýou all for replies. Im just gonna ignore hèr and move on to other ships. Didnt meet my minimum tonnage anyway. Just intrigued me as i missed my original target and she sank unregistered instead. Would hate it to happen with a battleship or aircraft carrier.

Olamagato 04-10-19 11:04 AM

This is imo well known SH3 issue described in GWX 3.0 manual - 50 km Rules, page 17 paragraph 2.

Pappy55 04-12-19 07:56 AM

At least you still have the satisfaction you have served the Fatherland in it's Final Victory!:har:

But yeah it's a known SH3 unfortunately. :/\\!!

Hitman 04-12-19 10:43 AM

Also there was a bug where you did not receive credit for sinkings in your first patrol, that is why it is recommended doing a "shakedown" cruise on it and return to port to prepare for the 2nd one.


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