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Import pictures into game
Would like to import my own pictures into the game. Specifically replace the picture on the captain’s desk. Any one know how? I would like to place my family photo in there.
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Images in SH5 are stored in .dds format - it can be edited by gimp or paint.net (both free applications). Search your game folder for .dds files, find the one you want to replace and simply overwrite it with your file (I suppose dimensions should be the same as original).
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i appreciate that
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I am trying to locate that particular picture sitting on the captain desk by his bed, or what the .dds file is actually called. Anyone know?
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Good question...
Try and see if you find it among the textures of Conus' Graphic Mod or SteelViking's Interior Mod. This plugin for Windows explorer might ease your research: https://www.nvidia.it/object/dds_thumbnail_viewer.html |
Go to :
C:Ubisoft/Silent Hunter 5/data/Textures/TNormal/tex/various_books_posters_maps.dds Import that into paint.net, edit the images you want to edit and save as .dds You can also work from a bmp of the same image or a jpg. I added the two images you need here: https://imgur.com/a/Dy0pU34 With the toilet I edited the Horst Wessel training ship into which now is a USN training vessel (if you get fed up with Dönitz staring at you when taking a wee). The lady with the dark hair, not the one in KM uniform is the image you need to paste your loved one in so she is next to your bed. (be advised to make it black and white and quite bright because the lightmap of that particular image is rather dark so when the light is red you will have difficulty to properly see her if you do not make the image brighter). (also rotated the map so it is displayed correct on the map table) So the two file names you need are: various_books_posters_maps.dds And toilet.dds I hope that helps! Good luck !! Ashikaga. |
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@ bstanko6 When you save your modified texture, remember to use DX5 as saving format, otherwise texture's grayscale (8 bit) alpha channel will be lost, or it will be converted to B/W (1 bit). Also note that you need to update texture's mip levels, or when you move away from the picture it will display the old subject. Last: you can make the texture bigger or smaller than in stock game, as long as you scale it uniformly and its new height/width are multiples of four. Enjoy :salute: |
This already sounds like a crazy project. I have gimp 2 and it apjears I can’t even open the existing .dds files I have to simply view them. Maybe i will have to stick with the blond bimbo!
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Les |
I have gimp 2 and in my plug in directory I have the .dds exe file, but when I double click it says I do not have a .dll file. I'm using V2.8
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Les |
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Les |
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Might test it though see if I like it. |
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