SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Torpedo tube counts question (https://www.subsim.com/radioroom/showthread.php?t=238732)

Mspot 09-30-18 06:06 AM

Torpedo tube counts question
 
A question of curiosity pertaining to the torpedo tubes arrangements: for torpedo tube counting, and determining which side of the submarine the torpedo will launch, is the correct torpedo tube number count go from top-left right-ward or top-left down?

ET2SN 09-30-18 10:52 AM

With the US Navy, the numbers are arranged with the smaller ones closer to the center line (COG). Tubes on the port side would be even, on the stbd side they would be odd.
This sounds confusing but there is some logic behind it. :up:

Mspot 10-01-18 04:47 AM

So, if I understand your reply correctly, if, for example, I am "driving" the Seawolf class submarine, while there may be four tubes aligned in the HUD port view only two of those will launch from that side (port) while the other two will launch from the right side (starboard). Yes?

CDR DPH 10-01-18 09:03 AM

In a Seawolf you should have 8 tubes.

The four on the left are numbered 1 - 4 top to bottom and fire from the left side of the sub.

The four on the right are numbered 5 - 8 top to bottom and fire from the right side.

To verify this, look at your sub head on in the 3D view, and fire the ordinance one after the other. It's not as is you have to pay $ millions for wasting weapons... :-)

SaltiDawg 10-01-18 04:05 PM

Tube Numbers
 
I never served on a Seawolf, but all classes prior, including WWII Diesels and S Class, had the Odd number tubes to STBD and Even to Port ON THE REAL LIFE BOATS.


For example 1 on top, 3 underneath. (Eg. 1 Top STBD. 2 Top PORT. )


I just went to 1968's Sturgeon Class in the GAME - I was Weapons Officer on an SSN-637 in 1968. The tubes are displayed in the GAME as Upper Left is 1 (Wrong), Upper right is 3 (wrong), Lower Left is 2 (Wrong) and Lower right is 4 (wrong.) Now the GAME display does not say Left is Port and right is Starboard, that would seem reasonable. Also, who is it going to confuse? Old Submariners?



Has this protocol been changed?


I noticed that there are a LOT of things shown in this GAME that do nor replicate actual submarines nor sensors, nor weapons, etc. Lots of posts by folks that describe Submarine OPs to a large audience that really don't know of what they speak doesn't help.


Still a fun GAME!


PS I served on two Diesel Boats and three SSNs. Four were numbered as I discribed above - the first boat only had ONE Tube.

Mspot 10-01-18 07:14 PM

CDR DPH: that's what I always thought since playing the original campaigns 1968 and 1984. All of the playable American submarines in the game launched their torpedoes from the appropriately displayed visual references. That is, if/while I am looking at the screen, the torpedo panel display indicates two tubes starboard (my right hand side), two tubes port (my left hand side). I assumed, correctly, that the torpedo would launch from the side of the ship that the panel indicates. However, since the introduction of the eight tube class of submarines -- Seawolf, in the original game -- not so. Especially so with the 2004-campaign. This was quite confusing to me as I never knew, and still do not, which side of the sub the torpedo would launch. And, after a time, explained why I would get inexplicable wire breakage reports upon launch.


Anyway, there is a lot of relatively minor "fixes" that could go a long way to clear up confusion in this game.


SaltiDawg: spot on. We get a lot of the same sorts of things in the private security sector -- especially as it applies to overseas work. And thanks for the certain and instructive response.


I don't mind the game not being realistic. As I've stated before, no game is realistic. Some games do a better job of depicting realism than others. After all, this is a game. If I can't enjoy my time playing this program, why play it -- especially as it is labeled a game. That said, the various branches of the military will not publish truly accurate data on many or most weapons platforms. Makes sense. I'm fine with that at several or more levels. What I don't like is inconsistencies in a game/game franchise.

ETR3(SS) 10-01-18 07:27 PM

Quote:

Originally Posted by SaltiDawg (Post 2570948)
PS I served on two Diesel Boats and three SSNs. Four were numbered as I discribed above - the first boat only had ONE Tube. Any Guesses?

I know, but I've got my fish so it's not fair to everyone else. :arrgh!:

SaltiDawg 10-01-18 08:34 PM

Quote:

Originally Posted by Mspot (Post 2570971)

''''
SaltiDawg: spot on. We get a lot of the same sorts of things in the private security sector -- especially as it applies to overseas work. And thanks for the certain and instructive response.
....


Most Submariners and certainly virtually all non-submariners do not know the Security Classification Guidelines. My last job in the Navy was as Director od Ship Silencing - I was responsible for implementing all Security Guidelines re Subs as an Agent for CNO. I also was responsible for so implementing the Security Guidleines in regard to Nuclear Propulsion silencing - this as an agent for Sea 08 - Adm Rickover.


There is actually a lot of unclas info out there, but well intentioned, but uninformed peeps seal their lips.


On the other hand, some of the things I find in books absolutely make me cringe due to security breaches.

Mspot 10-02-18 06:00 AM

Very interesting information. Agreed on all accounts.


Only those who have been there, experienced it first hand, know. The rest of us can only guess, surmise, conjecture, best guess (based upon,,,whatever). On occasion, we may get "the truth" from someone we actually know who was there.

shipkiller1 10-04-18 08:05 PM

Protocol has not been changed.


The basic numbering system (US Boats) is Starboard side is always odd and Port side is even. Lower numbers at the top.

This pertains to everything that has a number. Tubes, valves etc.. There are a few exceptions.


All times are GMT -5. The time now is 07:04 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.