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Delgard 12-31-17 12:21 PM

For Killerfish Games
 
Just downloaded and started playing the New Playable Subs Mod at the Beginner level. I was playing Red Storm Rising 1987 (Free Roam) and followed the tasking to Greminka where I picked up a Foxtrot escorting an SSBN. Took them both out with my Improved Virginia Class sub.

Both times I played this scenario, a 4-engine MARPAT was present. Both times he found me and dropped a torpedo that seemed very targeting on me. As I went to flank, I dropped a noise-maker to pick-up speed and I would do knuckles to leave a disturbance but, the torpedo went straight through both tactics. The second time, when he went through the noise maker, I decided to do a knuckle and change depth heading as fast as I could. That worked, but he came around fast and hit me. Each time I limped and another torpedo just did the same thing. Straight at me and I did not have the speed to really maneuver.

I thought it as being over-capable UGMT-1 torpedoes coming from the MARPATs. On one of the two campaigns, the Foxtrot got some torpedoes off and they went into snake patterns that I evaded fairly easily. The UGMT-1, after entering the water, I believe, just started a circle and then detected me and came straight on.

I understand if sea-launched torpedoes are wire-guided, but I don't think air-dropped torpedoes should.


To answer your questions:

- What difficulty are you playing on? Beginner
- Russian MARPAT (4-Engine) dropped the torpedo
- Enemy subs dead, just the Russian MARPAT Aircraft. It dropped the UGMT-1 torpedoes.

Anyway, any help would be appreciated. I hope all is clear.

Ramius 01-01-18 03:50 AM

Just thought i'd clarify with regards to the mod...

Helix - wp_umgt-1 - WireGuided=FALSE
Hormone - wp_umgt-1 - WireGuided=FALSE
Hormone (68) - wp_at-1 - WireGuided=FALSE
Haze - wp_umgt-1 - WireGuided=FALSE
SH60B - usn_mk46 - WireGuided=FALSE
SH60F - usn_mk50 - WireGuided=FALSE
SH2F (early) - usn_mk46_early - WireGuided=FALSE
SH3D - usn_mk46_early -WireGuided=FALSE
SH2F (late) - usn_mk46 - WireGuided=FALSE
SH3D (late) - usn_mk46 - WireGuided=FALSE
TU-142 Bear - wp_umgt-11 - WireGuided=FALSE
IL-38 May - wp_umgt-1 - WireGuided=FALSE
P3A - usn_mk46_ealry - WireGuided=FALSE
P3C - usn_mk46 - WireGuided=FALSE
IL-38 May (68) = wp_at-2 - WireGuided=FALSE
BE-12 Mail - wp_at-2 - WireGuided=FALSE

This is a list of all aircraft currently within the MOD.
So, as you can see none of the torps used by the MODS aircraft are set for wire-guidance.

Delgard 01-01-18 06:33 AM

Thank-you.

Killerfish Games 01-01-18 07:32 PM

Issue resolved?
We read this thread but can't support modded content as we don't know what has been changed.

Delgard 01-01-18 08:23 PM

I looked in the default and override.txt files and found in the default...weapons.txt file or aircraft file that it specifically says "=false" for wire-guiding, but in the override version, it does not specifically say.

I actually have not gone back to that campaign, mostly because it has no variance or randomness. It really is just one mission in vicinity of Greminka.

I guess I could try it again, but I am working "1984" now and not noticing it.


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