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HNLMS Zwaardvis Submarine Mod
Hello guys!
I'm back after a long time, due to personal **** and a harddrive crash i havent been able to be active on this forum, but here i am again,bringing you the Zwaardvis, a Dutch submarine of the Zwaardvis Class. Quote:
Changelog ----------- Version 1.0 <no changelog for first version> Terms of use ------------ - This model is free and anyone downloading and using it should not obtain any kind of material advantages from it. - You are free to host this mod, reference it or post links leading to it. - If you want to use it in one of your mods, feel free to do it, and notify me. - If you want to modify the model and/or use parts from it into other projects of yours, feel free to do that, but credit me for the orriginal work (and notify me, please!). I hope to bring you more mods to enjoy, and its an honour to contribute to this great community! Feel free to criticise and point me to possible improvements, I'm here to learn! Download: http://www.subsim.com/radioroom/down...o=file&id=5305 https://preview.ibb.co/hpMvhb/sh4_20...0_22_01_65.jpg https://preview.ibb.co/gZcwoG/sh4_20...0_22_18_16.jpg |
~VERY~ nice, young feller! :salute:
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Leuk !!! :salute:
I had made the WWII Zwaardvisch back then, nice to see her modern counterpart ! regards Keltos |
:Kaleun_Applaud:This is Wonderful, Thank You:Kaleun_Applaud:
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Oh, damn! That looks beautiful!
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welcome aboard!
diver56!:Kaleun_Salute:
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I tried it out in a single mission and noticed it has no torpedoes of its time. Apart from that nice work.
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There's torpedoes in mine STEED. I'm doing Stock v1.5 for this mod, with nothing else added in. I can start in the boat in Pearl Dec 8, 1941, or in the Quick Mission he made "Blow Stuff Up", and I've got torps both ways, and they do blow-up when you hit something. Only problem I have (especially in the Quick Mission) is that the other boats are faster than mine, and that's not fair! They get to sink all of the merchants before I can get there... :wah: So I sank them instead... If you make your own missions, make the mission after you install the mod... :salute: - there is a 2nd thing that somewhat bothers me, and that's the deck crew... too chummy... :roll:
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Quote:
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:arrgh!: Sorry 'bout that mate... my English-to-English translator (brain) bodged the interpretation... :har: - it's in plain The King's English: "it has no torpedoes of its time", but to the translator, it was "no torpedoes". Mark 14s are definitely ~NOT~ modern weaponry... dum-dum here is out of my mind! :salute:
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Quote:
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Now you see why that little squirrel icon is there between the FotRSU and CMN mod emblems, eh?... Bonkers, I tell ya, bonkers... :salute:
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