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Just a question
In TMO 2.5 with guerrilla submarine spyron I have crewmen that have been promoted to MASTER ENGINEER but they have to be placed in the engine room for there abilities to work...Any way to make them and there abilities work in the damage control team as well???:hmmm:
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I'm not sure about the special abilities working between "rooms", but SpyRon is for a "Stock" v1.5 install, and you might get some unpredictable behavior in TMO with it...
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Quote:
Hello Berserker, as far as i know special abilities of the crew members could be found in SpecialAbilities.upc file in Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCCrewData directory. There is a line called: "AbylityActsIn=". There you need to specify compartment/compartments in which the ability will be active. Below i wrote the list of all compartments IDs. ;AbilityActsIn = ALL or a list of compartment functional types, such as ObservationRoom or CommandRoom ;ALL ;ANY ;BowTorpedoRoom ;SternTorpedoRoom ;PropulsionRoom ;SensorsRoom ;CommandRoom ;DamageControlRoom ;ObservationRoom ;ArtilleryRoom ;FlakRoom However, i never played the "TMO 2.5 with guerrilla submarine spyron" mod, only standard TMO 2.5. In addition i never edited the stock SpecialAbilities.upc file. |
TMO 2.5 needs that Special Ability crewman in the Compartment that TMO (Ducimus) has him in. He is needed for 'realistic' cruising speeds and surface & submerged ranges. It is best to keep him there.
Even though the creator of the Spyron mod only guarantees that it will run on a Stock install, many people have had success with running TMO & the Spyron mod which is nice. It only changes 3 UPC files, the Campaign including Special Missions, and adds a little traffic. The Guerrilla Submarines Spyron mod is my favorite Campaign. Happy Hunting! |
What I like about spyron is the maps you have a lot of places for midnight harbor culling...:D
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