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-   -   Noisemakers (https://www.subsim.com/radioroom/showthread.php?t=233331)

nesbit 09-09-17 12:12 AM

Noisemakers
 
Hi All,

Does anyone know if the # of noisemakers has become hardcoded? My config files for my seawolf set them to 35, which had been working fine. Now when I look at the counter next to the launcher is shows 20 after port (V107.E).

I rechecked all my seawolf configs (default, override), and they still show 35.

Ideas?

Thanks

Killerfish Games 09-09-17 07:55 PM

Yup got hard coded during the fix for port re-arming.
Fixed in next update.

Sonoboy 09-10-17 12:03 AM

I think 20 noisemakers is overkill anyway.

shipkiller1 09-10-17 09:42 AM

Quote:

Originally Posted by Sonoboy (Post 2511527)
I think 20 noisemakers is overkill anyway.

No, its not...

Doing REAL torpedo evasions with only 3" countermeasures, you will use a lot....

When developing evasion statics in the early 2000's down at AUTEC, we would use 10-20 3" countermeasures to evade an ADCAP. If you throw in a 6" countermeasure then you cut that down, A LOT.

-Pv- 09-10-17 01:03 PM

It seems for this game in practice, the delay in reloads makes it fairly rare you go through 18 of them and not escape or die before you do.
-Pv-


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