![]() |
Noisemakers
Hi All,
Does anyone know if the # of noisemakers has become hardcoded? My config files for my seawolf set them to 35, which had been working fine. Now when I look at the counter next to the launcher is shows 20 after port (V107.E). I rechecked all my seawolf configs (default, override), and they still show 35. Ideas? Thanks |
Yup got hard coded during the fix for port re-arming.
Fixed in next update. |
I think 20 noisemakers is overkill anyway.
|
Quote:
Doing REAL torpedo evasions with only 3" countermeasures, you will use a lot.... When developing evasion statics in the early 2000's down at AUTEC, we would use 10-20 3" countermeasures to evade an ADCAP. If you throw in a 6" countermeasure then you cut that down, A LOT. |
It seems for this game in practice, the delay in reloads makes it fairly rare you go through 18 of them and not escape or die before you do.
-Pv- |
All times are GMT -5. The time now is 04:58 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.