![]() |
SUBROC/ Sea Lance?
Has anyone gotten a working SUBROC or Sea Lance going? I'm stuck at payload separation, missile just runs in circles playing the separation animation. Thus far I've tried using the SS-N-16 unmodified and it works fine. Copied the SS-N-16 and renamed usn_sealance, added weapon description, left payload as ugmt-1 and it doesn't work. Also created MK 50 based on ugmt-1 and just changed name and added description. Same result.:hmmm:
|
Yeah, I made the Sea Lance some weeks ago and it works perfectly fine for me. You can find it in my Seawolf that is part of the Russian subs mod.
I know it was a canceled project, but I loved it in RSR and I love to use it now as well! Here is the raw data: //UUM-125 Sea Lance WeaponObjectReference=usn_SUBROCii //WeaponSprite=hud/russian/wp_ss-n-16_sprite.png WeaponSprite=hud/russian/wp_p700_sprite.png WeaponType=MISSILE MissilePayload=usn_mk50 Warhead=0 SurfaceLaunched=FALSE MaxLaunchDepth=150 WireGuided=FALSE RangeInYards=55000 RunSpeed=40 CruiseAltitude=150 ActiveRunSpeed=251 TurnRate=10 SensorAngles=60,15 SensorRange=1500 WeaponNoiseValues=190,190 MissileFiringRange=6000,40000 MaxPitchAngle=90 BoosterReleasedAfterSeconds=-1 HomeSettings=FALSE AttackSettings=FALSE DepthSettings=SKIM MinCameraDistance=0.5 ResupplyTime=15 [Model] ModelFile=weapons/assets/wp_ss-n-16 Material=weapons/assets/wp_ss-n-16_mat MaterialTextures=weapons/assets/wp_ss-n-16_tx MeshPosition=0,0,0 MeshWeapon=wp_ss-n-16 MeshWeaponCanister=wp_ss-n-16 MeshPosition=0,0,-0.0594 MissileTrailParticle=weapons/assets/usn_ugm84_missiletrail MeshPosition=0,0,0 BoosterParticle=weapons/assets/wp_ss-n-16_boosterrelease AudioSource=MissileLaunch AudioClip=audio/weapons/missile_launch AudioRollOff=LOGARITHMIC AudioDistance=1,25 AudioPitch=1 AudioLoop=FALSE AudioSource=MissileEngine AudioClip=audio/weapons/jet_loop AudioRollOff=LOGARITHMIC AudioDistance=1,25 AudioPitch=1.1 AudioLoop=TRUE [/Model] [Weapon Reference] WeaponName=Sea Lance WeaponDescriptiveName=UUM-125 Sea Lance Missile WeaponDescription=The UUM-125 Sea Lance, initially known as the Common ASW Standoff Weapon, was authorized in 1980 as a successor to both the UUM-44 SUBROC and RUR-5 ASROC anti-submarine missiles. The Sea Lance is housed inside a watertight capsule which can be launched from an ordinary 21 inch torpedo tube. After being fired, the capsule floats to the surface where the rocket will ignite. An inertial guidance system directs the missile to the general location of the target, after which the rocket will drop its Mk50 torpedo into the water. |
Well, put a MK 50 on a SS-n-16 and it worked.:hmmm:
|
Awesome, thanks Leopard! I'll give it a shot. Now to see if I can put a depth charge on it.:D
|
Quote:
|
Pretty much what I've gotten when trying too.:doh:
|
Can I ask what the solution was on this? I am having the circling, endless booster ejection situation with no torpedo drop...
Tried using both my version and LeopardDriver's example... What am I missing? BTW, can't get the RUR-5 ASROC to work either. Same situation. Only difference in code right now is SurfaceLaunched=TRUE for RUR-5 and FALSE for UUM-125A... I really want to add these to my 2004 NATO (and forthcoming 2004 Russian Campaign)... Thanks in advance, I really appreciate the help. |
Quote:
|
Quote:
|
Quote:
Finally (and this is one of the reasons that a conventional SUBROC was never done) there's the issue of fire-control over long range (although obviously newer sonars are probably quite a bit better). With SUBROC, it was essentially required that your last step before launching the missile was to emit a single active ping to determine range (and likely give away your position in the process). For the Nuclear depth charge, this wasn't really viewed as too much of an issue, because the other submarine would have about 2 minutes to move outside of the 5 nm kill radius of the blast (he probably wouldn't make it) but for a torpedo (especially the Mk 44 or early pre-Mod 5 Mk 46s) a contact could probably get out of the torpedo's detection area if the right steps were taken once he heard the ping. Don't ping him and you run the risk of the solution being off, and either way you're also dealing with the CEP / accuracy of your weapon actually putting your air-dropped torpedo right where you want it to go (again so much of an issue for a 250kt warhead) but the Sea-Lance probably would have had a lot of improvement in this department over the SUBROC. |
Awesome explanation ... thank you!
|
The payload weapon must be listed before the carrier weapon in the weapons text file. If it is listed later, it won't work.
I wasn't even able to get a depth charge to drop, can you share that, Bandit? |
Quote:
My theory on why the DC doesn't work is because as an air-dropped weapon, its got to have the detonation depth set by the launching platform, and the missile can't do that. Could well be mistaken on that though, I may take another look at it. |
Quote:
|
The SUBROC's I have added will function normally, dropping the torpedo without a hitch... oddly though, they will only seek out submerged targets. No matter how close the torpedo lands to any surface vessel, the torpedo will simply run a circle pattern and never track the target. I have even increased the sensor range to a pretty ridiculous amount (3000yd sensor) to test it... still no track on surface ships :06:
I have also ensured that the torpedo code is written in weapon.txt before the subroc code. Torpedo Code: SUBROC Code: Any ideas as to what is wrong? |
All times are GMT -5. The time now is 03:44 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.