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Quick and dirty 688i
After a bit of time messing around with the 688i text file that came with the Russian Subs mod i stumbled on a not so perfect looking 688i model..My first efforts were trying to move the sailplanes down and forward,but that wouldn't work for me..In the end it was easier to use the stern planes assets model in place of the original sailplanes.Then i just had to figure out how to position them..after using the Mesh Positions from a alfa,i adjusted the settings until i think i aligned them in somewhat of a correct position..The only problem is some left over texture assets on the sail from where the original plains were..This is all far from perfect but maybe it will help people who know what they are doing to create the perfect 688i https://scontent-cdg2-1.xx.fbcdn.net...49&oe=59C5B6A6
https://scontent-cdg2-1.xx.fbcdn.net...b7&oe=59CEFCFA https://scontent-cdg2-1.xx.fbcdn.net...2e&oe=5A074144 |
I don't think the "bits" left over on the fin can be removed as they seem to be actually sticking slightly out and not just part of the texture. I've got the same issue with the Trafalgar I'm making
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70 knots eh. :haha:
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Thanks for posting this. I had wondered if this would work! I will have to update my SSN-21 and SSN-751 688(i) mod files in my 2004 Campaign with this technique! As you say, a quick and dirty fix...
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Brings back the Sub Command days.......
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Just uploaded an update to my 2004 Campaign Mod using your technique! A big thanks to you for the tip! Mod Update: Thanks to Smokeykane's post on the Quick and Dirty 688(i), I have used his technique to remove the sailplanes from the SSN-21 and SSN-751 Flt III models sail and put bow planes on both subs. It's not perfect because the sailplane fairings are still present on the 3D Model, but it's a good fix until Killerfish releases actual Seawolf and LA Flt III models. Again, a big thanks to Smokeykane for the tip! |
A Warm Welcome To The Subsim Community > smokeykane
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: |
LTJGBeam-
No problem ,glad my novice tinkering around has helped you out..Just a pity the important game assets are hidden from us for now..:Kaleun_Salute: |
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Also, just noticed the Bilge Rat status on yours and my User Info! LOL, I guess it's slightly better than being called a NUB! :) |
welcome aboard!
smokeykane!:Kaleun_Salute:
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Just a quick note on your screen write up for the 688i...
I note that you list them as having BQQ-10 as their installed sonar suite. This depends entirely on WHEN you are using them. I served on the USS MONTPELIER (SSN 765) fairly early on in my career, and at the time, BQQ-10 didn't exist... it was still in the very early development stages. If you are trying to set them up as CURRENTLY outfitted (IE, post 2010), then there's no problem. Otherwise, you want to list them as AN/BSY-1. And since SEAWOLF was mentioned in relation to this, same story, only it would be AN/BSY-2. |
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Material=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_mat MaterialTextures=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_tx,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_spec,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_nm Mesh=usn_ssn_los_angeles MeshPosition=0,0.0094,-0.729 MeshRudder=usn_ssn_los_angeles_rudders MeshPosition=0,0,0.515 MeshBowPlanes=usn_ssn_los_angeles_sternplanes MeshPosition=0,0.0027,-0.7329 MeshSternPlanes=usn_ssn_los_angeles_sternplanes MeshPosition=0,0.0029,-0.8013 MeshProp=usn_ssn_los_angeles_prop Only one part is changed from the original file,the bowplanes are replaced with sternplanes and then re positioned.. |
Much appreciated
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