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Ship Recognition Manual Coming
Having trouble working out what that ship is? Can't tell the difference between a Dubna and an Ugra?
Those days will be over soon! Coming in version 1.03 is the ship recognition manual: http://cdn.edgecast.steamstatic.com/...114a054ca1.jpg The recognition manual is linked to the recently improved Signature panel and can be used alone or in conjunction with sound profiles to identify ships and know your enemy. Red text are links displaying additional information in the lower panel about the sensors and weapons fielded by a particular ship class. |
It is very rare for me to say it... but you guys deserved every penny that i gave to you
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Awesome!
This looks very good. |
That looks a fantastic upgrade! This game just keeps getting better! :up:
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Awesome job! Good work!
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Likewise, really looking good! Glad I bought into "Cold Waters"!
A suggestion. Could you add a few things that are on the Conditions tabs elsewhere so we can stay on the very important Signature tab during battle, especially for when staying in full map. 1. Decibels of surface noise 2. Depth of boundary if any 3. Depth of floor 4. Rough depth of contact 5. Rough depth of torpedoes A bit of a UI challenge. I really like to stay on the Signatures tab as I switch between contacts to see how good their sonar is likely to be. Perhaps even add the torpedoes as separate contacts? |
Wow! Great news! Thank You for improving the title!
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Nice!
Sent from my SM-G935P using Tapatalk |
Btw. from Steam picture:
http://cdn.akamai.steamstatic.com/st...g?t=1496715755 Notice visible TOWED ARRAY. 1.03 too? |
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I think Killerfish Games deserves every penny NightEagle gave them too!:Kaleun_Wink: |
Looking forward to this...and the new helm feature!
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Been on Facebook too long
I can't find the like button ;)
:Kaleun_Applaud: |
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