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BREST rebuilding
Hi,
In agreement with gap and HanSolo78, I'm going to start to create a new harbour for Brest, based on the real one. Here what it's going to look like, compared to the actual SH3 harbour (in red the current U-Boot bunker, in blue the actual one ; the small black crosses show the land squares which have to be deleted) : http://i.imgur.com/7OX7C0J.png |
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The quickest/safest way to do it, is to selct the whole object in body selection mode, switch then to face selection mode, right click, and choose Tessellate => Triangulate. This way you wont miss any face :yep: Quote:
Can you upload somewhere obj, mtl and dat files that you are working with and give me the link? |
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Okay, I got it :up:
When Wings creates an image plane, the plane is actually a flattened 6-faces polygon whose sides are so small that you dont even notice them. Those faces are not UV mapped, but S3d requires all the faces to have UV coordinates. The quickest "fix" for your map polygon is as follows: - select it in body selection mode, switch to face selection mode, right click, Tesselate => Untriangulate. - Press space bar to unselect all and in face selection mode select one of the big faces (the one pointing down, whose texture is mrrored) - Press the "F" key on your keyboard. Doing this will extend the face selection to all the faces sharing an edge with the face originally selected (i.e. to the flattened, non-UV-mapped faces encircling the map polygon). If all worked correctly, at this point you should have 5 faces selected (check it from the left corner of the top info bar). - Unselect the lower face if you want to keep it, right click and select "Hole" to remove all the faces still selected. This should leave you with a geometry with only 1 or 2 faces. - Select all the remaining faces, triangulate them again and export to obj file :03: |
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Please make sure not to miss post #6 in this thread :salute: |
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http://i.imgur.com/JxmfTiX.png :Kaleun_Applaud: |
Hmmm, there is always something new to learn when reading those threads. I wasn't aware of the 6-face nature of image planes. Gentlemen, you keep me well entertained :up:
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First elements to be placed ! The hard part will be to connect all elements and to correct textures ... :hmmm:
http://i.imgur.com/WZlXmgf.png |
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WIP ...
U-bunkers, based on HanSolo's superpens.
http://i.imgur.com/Zu17V2V.png http://i.imgur.com/y3KjHMo.jpg |
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