SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [TEC] Minefields (https://www.subsim.com/radioroom/showthread.php?t=231768)

Bubblehead1980 06-11-17 08:20 PM

Minefields
 
nevermind found the file lol

propbeanie 06-12-17 06:57 AM

Be careful of the minefields file... The subnets do NOT function correctly with their Sound... I'll look later for our FotRSU discussion on it. It's been a few weeks, but the Anti_SubNet stuff in that minefields file will drive your ears bonkers. The "fix" is to mute one of the sounds, the INT one, if I'm remembering correctly...

Bubblehead1980 06-12-17 12:52 PM

Quote:

Originally Posted by propbeanie (Post 2490621)
Be careful of the minefields file... The subnets do NOT function correctly with their Sound... I'll look later for our FotRSU discussion on it. It's been a few weeks, but the Anti_SubNet stuff in that minefields file will drive your ears bonkers. The "fix" is to mute one of the sounds, the INT one, if I'm remembering correctly...


i'm confused. Subnets put out sound ?

propbeanie 06-12-17 02:28 PM

Yes. An awful Banshee screech that seems to last a minute and a half, making your monitor speakers (or cans if you're using headphones) extend beyond what the designers of them intended them to go... Not only that, but they are the ~LOUDEST~ sound in the game. If you come within 20km (arbitrary figure, from supposition on our part, but based on experience... tic) of the beasts, they seem to assume that you've come in contact with them, and you get that god-awful screech. Even if you are prepared for it, you will jump out of your chair. It is an issue that was found in SH3, and "fixed" in one of its updates, then forgotten about for SH4, and never fixed... they just left subnets out... Along comes the modders "Oh cool! There's subnets in here!!! I'm going to use them!" and now we have the screech... CapnScurvy / s7rikeback have "fixed" it again in FotRSU in v0.60 (v0.61), so download that and copy that "Collision_AntiSubmarineNet_int.wav" file, which should be a nearly flat-line muted file, though there is a little sound that comes out of it...

Here's about where we found it.
http://www.subsim.com/radioroom/show...67#post2473067
It takes a few pages for us to find that it seems to be the "render distance", when the subnet would actually render in the game, is when you get the noise... You can still hear the sound in the game, from the EXT file, and you do take damage to the hull and other sub parts, but at least it doesn't blast you into the next room, with your heart out in the street from being startled by it...

Bubblehead1980 06-13-17 04:12 PM

Quote:

Originally Posted by propbeanie (Post 2490741)
Yes. An awful Banshee screech that seems to last a minute and a half, making your monitor speakers (or cans if you're using headphones) extend beyond what the designers of them intended them to go... Not only that, but they are the ~LOUDEST~ sound in the game. If you come within 20km (arbitrary figure, from supposition on our part, but based on experience... tic) of the beasts, they seem to assume that you've come in contact with them, and you get that god-awful screech. Even if you are prepared for it, you will jump out of your chair. It is an issue that was found in SH3, and "fixed" in one of its updates, then forgotten about for SH4, and never fixed... they just left subnets out... Along comes the modders "Oh cool! There's subnets in here!!! I'm going to use them!" and now we have the screech... CapnScurvy / s7rikeback have "fixed" it again in FotRSU in v0.60 (v0.61), so download that and copy that "Collision_AntiSubmarineNet_int.wav" file, which should be a nearly flat-line muted file, though there is a little sound that comes out of it...

Here's about where we found it.
http://www.subsim.com/radioroom/show...67#post2473067
It takes a few pages for us to find that it seems to be the "render distance", when the subnet would actually render in the game, is when you get the noise... You can still hear the sound in the game, from the EXT file, and you do take damage to the hull and other sub parts, but at least it doesn't blast you into the next room, with your heart out in the street from being startled by it...


I know they make an awful sound when you hit them but are you saying they emit a sound when present? I've never noticed that and ive encountered quite a few subnets

propbeanie 06-13-17 06:05 PM

About 20km out, they will make the sound as you approach - the sound is IN your submarine, not at the subnet itself, which we think is generated as the subnets are rendering in-game. I made test missions for stock SH4 (with subnets added), TMO and FotRSU, and they all had issues around Truk if subnets are employed there, and also if we did subnets off of Baja in other test mission files... Jeff-Groves found stuff from SH3 from years ago, where they mentioned their "fix" for the issue then, in one of the updates. It was apparently forgotten about when SH4 development came along...


All times are GMT -5. The time now is 05:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.