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SUBSIM: Cold Waters review - A new wave with an old flavor
Game Review
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Great review Neal.... :Kaleun_Salute:
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Good stuff! Looks like the game is doing well on steam, hopefully well enough that support can continue!
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Great review and even more exciting for me is the preview of the orders panels. That is so great and I so appreciate these guys adding that for those of us who asked for. It is truly beyond what I expected and just looks so nice.
Thank you! |
Excelent review!
Question: With de new order panel... Can we vary the speed in increments of 1 knot? |
Fully agree with the review! Also really nice you could post screens with upcoming UI changes. Looks fantastic.
I bought the game after watching phenomenal Jive Turkey's videos. I feel like KF should pay him something since he's doing such a great job of advertising the game:) Oh, and hello all! :Kaleun_Salute: |
Thx. Not yet read but Today I hope!
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So if the modded version of Cold Waters is somewhere between the vanilla game and Cold Waters in terms of realism, could they rename it Dangerously Cold Waters?:Kaleun_Wink:
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welcome aboard firsttime poster!
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Sometimes it is appropriate to be a diggity a**hole. This is one of those times, and I am one! I linked to your article on my steam review after I got the email. Very good accounting. Carry on smartly.
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Neal, excellent review and interesting summary. This sounds like a winner.
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@Onkel Neal, thx for the e-mail Neal, bought the game and I love it:Kaleun_Cheers:
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Bought the game and learning the ropes again after a long absence.:Kaleun_Salute:
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What a disappointment!
I was hoping for something similar to 688i HK but how wrong was I.
This game a serious let down. The controls weren't easy to get on with (no "P" for periscope depth) and it lacked realism (no ability to control the towed array). |
Check the review, control enhancements are in the works.
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