![]() |
Node definitions in S3D
Here's a list of node definitions that I've compiled for a reference. Most are listed when you look at the node in S3D, but a few are not and are based off of a logical observation.
A= AA Gun B= Bomb Payload C= Radar RWR D= Radio DF E= Sub Emblem F= G= Broomstick node (?) H= Hydrophone I= Instrument (?) J= K= Cargo L= Searchlight M= Main Armament MC= Related to personnel going ashore from your boat N= Sonar O= Sensor (Optical?) P= Pilot/Sailor Q= Signal Light (?) R= Radar RC= (?) S= Secondary Weapon T= Torpedo U= V= W= ASW Weapon X= Static Aircraft/Vehicle (?) Y= Z= Conning Tower aud= audio engine= engine sound diesel= Diesel Engine Sound electric= Electric Engine Sound fore= Sound of bow wave propeller= Sound of propellers sink= Sinking Sound (?)BLD= Bold Decoy Launcher FLG= Flag siaj= splash b= Stern Splash (water above propeller) C= Conning Tower Splash F= Bow splash (right) F01= Submarine bow splash (right) F02= Submarine bow splash F2 Bow splash (left)ShipWake= Ship wake SNK= Snorkel TAR= Tarnmatte TXR= External Texture |
Added MC for personnel going ashore from your boat, i.e. spy, commandos, and supply along with the rubber raft.
Added FLG for flags flown from ships. |
Thank you very much ETR3(SS) :salute:
|
Thank you, most helpful.
I've seen the broomstick (clean sweep) graphic, now to play with that - lol |
All times are GMT -5. The time now is 07:50 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.