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-   -   [TEC] Node definitions in S3D (https://www.subsim.com/radioroom/showthread.php?t=231568)

ETR3(SS) 06-03-17 10:48 AM

Node definitions in S3D
 
Here's a list of node definitions that I've compiled for a reference. Most are listed when you look at the node in S3D, but a few are not and are based off of a logical observation.

A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
MC= Related to personnel going ashore from your boat
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
FLG= Flag
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture

ETR3(SS) 06-03-17 11:58 AM

Added MC for personnel going ashore from your boat, i.e. spy, commandos, and supply along with the rubber raft.

Added FLG for flags flown from ships.

propbeanie 06-04-17 01:28 PM

Thank you very much ETR3(SS) :salute:

aanker 06-20-17 12:20 PM

Thank you, most helpful.

I've seen the broomstick (clean sweep) graphic, now to play with that - lol


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