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uboat compilation issue
i downloaded the Uboat compilation also known as TKSS18. I love it. I jsut have one issue. When i go up into the conning tower, and select the attack periscope it takes me infront of the the scope, but it is turned 90degrees. see the pic.
I was wondering if there is a fix, or if i can manipulate something in my gui to straighten this out? Also I assume I install uboat compilations 1 and 2 together? https://preview.ibb.co/ftsb85/SH3_Im..._58_11_499.png |
It looks like the .tga needs to be fixed. It could be as simple as rotating the image in gimp. Or a little more complicated.
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Appreciate that. i just got to figure out where to start. Here is my mod soup to start. And just to point out, the conning tower periscope is the only camera that is angled like that. The rest of the mod is awesome!
Generic Mod Enabler - v2.6.0.157 [C:\myUboat\SilentHunterIII\MODS] S3H-H.sie-Patch-V16B1 NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Merchant_Fleet_Mod_3.2 Stiebler4C_SubsFlag NYGM_HiRes_Submarines_3_6F Harbor Traffic Add-In M.E.P v5 Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 1500 meter bearing overlay Single Merchant Contact Mod Depthcharge Shake v2.01 TKSS18 German U-Boats Compilation TKSS18 German U-Boats Compilation2 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Stiebler_EnvSim Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Color Dials with Dark Compass NYGM Tonnage War Minefield Mod Lighthouses and Entrance Points for NYGM3.6F beta Fubars harbor personnel Das Boot Clothes Bearded faces RL_E v2 standard RealDC_4 SHIV U-Boat Missions-Flaggen für SHIII Sawfish hat emblem TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Real Depth Charge Thomsen's WhispeRING RING mod KB's Diesel Sound Mod TheRealPing Aces' Radio Room Postcards 3rd Flotilla Mod Optional O2-Gauges v2 (for V16B1) Stiebler4C_Addon_for_V16B1 grey leathercrew skins Supplement to V16B1 (JSGME) |
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Can send screenshot of your jsgme mod list? Because if this is the really order of your modsoup .. I think you will have many high problems!! |
This is what I am playing with right now! As far as I have been playing, the only issue is the 90 degree conning tower scope. Nothing else.
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thanks |
Not at my computer. Writing from iPad. I assure you this list is what I am using. Could you explain what problems you see? I have experience only the one I mentioned.
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I think it's simply the camera's node which is turned.
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I talk order of your mod list...various errors... probably you can play... but your mod list order is wrong..Stiebler patch no work good for example ..supplement always before of addon... you play with NYGM and mep5 where are nygm fix for mep5?... these are 2 examples.. For this I ask your screenshot :salute: |
Check in S3D if the camera node is well placed.
Open S3D, then open data\Interior\NSS_Uboat7_CT.dat (if you encountered the problem in a type VII submarine). Find the right node (58 on the screenshot), and check if it is like this : http://i.imgur.com/mY2rREV.png |
trying to figure out how to open the 3d view
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i found it, and it shows it is off. the Y and X axis is off! so do I rotate it?
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Hauangua is correct. If the mod list you posted is actually the order in which you activated them with JSGME, then several of them will not work. You may have a playable game, but some of the mods will not do what they are supposed to. They may not have any effect at all. Hauangua mentioned just 2.
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it is correct. what do i need to change? the node is wrong though. I am looking at it in S3D. it needs to be rotated
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