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-   -   How do you sink a midget sub? (https://www.subsim.com/radioroom/showthread.php?t=230991)

spccolts 04-22-17 10:16 AM

How do you sink a midget sub?
 
I found a midget sub docked at Guam. I hit it with a torpedo and it took off running. I chased to sucker down a hit it with 3 more torpedos and it still would not sink. It submerged a few times and I even rammed it underwater. It would still not sink.

It was fun having an underwater fight but I had to withdraw because I run out of torps. Any suggestions how to kill a midget sub?

propbeanie 04-22-17 12:38 PM

They appear to be invincible... Did you try the deck gun on it?... :lol:

Aktungbby 04-22-17 01:20 PM

Minnesota' vikings', 50 yards, and a 4" gun does the trick!
 
Quote:

Originally Posted by spccolts (Post 2480099)
I found a midget sub docked at Guam. I hit it with a torpedo and it took off running. I chased to sucker down a hit it with 3 more torpedos and it still would not sink. It submerged a few times and I even rammed it underwater. It would still not sink.

It was fun having an underwater fight but I had to withdraw because I run out of torps. Any suggestions how to kill a midget sub?

In strict response to your question, as asked, so that my answer will remain in this thread w/o censorship:arrgh!: there is only one proven method: First you need a can of Spam made in Austin Minnesota, and a six-pack of Hamms from the land of Sky Blue waters....Then a crew of doughty reserve sailors from ...Minnesota,:yeah: aboard a destroyer, preferably Wickes class, to put a four-inch shell https://upload.wikimedia.org/wikiped...ta_Capitol.jpg< (actual gun #3 on display at St Paul, Minn.) into the conning tower... decapitating the little 'nipper' :x at his periscope and flooding the sub. It has been a proven method of 'Warding off the little devils in the past.:shucks: The starboard side of the submarine's conning tower exhibits one shell hole, evidence of damage from Ward's #3 gun. While her depth charges were sufficient to fully lift the 46 long tons (47 t), 78 ft (24 m) submarine out of the water, they did no apparent structural damage to the submarine, which sank due to water flooding into the vessel from the shell hole.> http://sanctuaries.noaa.gov/maritime/japanese-mini-subs/ http://sanctuaries.noaa.gov/maritime...marine-800.jpghttp://sanctuaries.noaa.gov/maritime/expeditions/midget_sub.html http://www.neatorama.com/2015/05/21/RIP-Alan-Sanford-The-Man-Who-Fired-the-First-US-Shots-of-World-War-II/
Quote:

Mr. Sanford and the other crewmen on the bow gun fired at a range of about 100 yards. He watched the round leave the barrel and barely miss the conning tower. “I thought if it had another coat of paint on the sub, it might have activated the graze fuze,” which detonates when a shell suddenly slows down, Mr. Sanford said in the park service interview. “That’s how close I think we came.”
A second gun crew on the Ward fired next, punching a four-inch hole in the starboard side of the conning tower as the destroyer steamed past the sub at a range of about 50 yards. The destroyer followed up with four depth charges. Sea water poured in through the shell hole, the submarine rolled to starboard, and sank in 1,200 feet of water, according to the captain’s report and historians.
The captain of the Ward reported the battle to his superiors via radio, but nothing came of it.
Oddly, the USS Ward was sunk by Kamikaze exactly three years to the day: DEC 7 1944https://upload.wikimedia.org/wikiped...9%29_afire.jpg After the crew (198 survivors.) was ordered to abandon the vessel, she was finished off by gunfire from nearby USS O'Brien, whose commanding officer, LTCR William W. Outerbridge, had been in command of Ward during her action off Pearl Harbor three years before...winning the Navy Cross for his astute work. :Kaleun_Cheers:

spccolts 04-22-17 02:45 PM

I said I was near Guam. I would have been blasted if I had surfaced. So no, I did not use the Deck Gun.

Sniper297 04-22-17 03:52 PM

Only place I ever saw midget subs was docked in harbors, I gave up trying to sink them long ago;

https://youtu.be/r1TpszIlmXk

The type is NS_Ko_Hyoteki in the files, according to the ZON file for that sub it has an armor rating of 10, 100 hit points, so there's no logical reason I can find why it can't be destroyed. Possibly it's a lack of mass data or something, hit it with a torpedo and it imitates a ping pong ball.

propbeanie 04-22-17 05:52 PM

That's pretty good catching that like that Sniper297... :up: Were you the one that had it hop out of the water and doing a triple back flip with an axel jump?...

Sniper297 04-22-17 07:36 PM

Yeah, the rocket launcher effect is probably due to "Bang for your Buck". I'm using one of my mods;

http://www.subsim.com/radioroom/down...o=file&id=4380

with the 125/125 option. So that was a Mark XIV with 25% more bang and damage radius, which will sink any destroyer with a single hit. Guess I should try the 135/175, see if that reaches orbital velocity. :woot:

Easiest way to test this is what I did, in a different SH4 folder (I have several test copies) use the mission editor and plant a midget sub at anchor near the career start location. Blast away with every weapon you got, only way to sink it is to send over a boarding party, pry the hatch open and drop in a grenade, then climb in and open the ballast tank vents to scuttle the little beast.

It MIGHT be fixable if anyone wants to bother, I just ignore them since I've never seen one underway.

propbeanie 04-22-17 10:12 PM

Well, they are being worked on in FotRSU and Climb Mount Niitaka, so keep a sharp eye out for the little beasts to breach when they shoot their torps! :o

Probably won't be too accurate if you're moving, but if you sit still, look out.

ETR3(SS) 04-23-17 04:25 PM

I actually think this extends to all AI submarines. Ran a quick series of tests of my own.

Round 1 was Permit SSN vs Midget sub, results as expected the Midget turned into a rocket and even exceeded it's own crush depth in the process.

Round 2: Permit SSN vs Permit SSN. Visual damage on the hull but no sign of sinking after several torpedoes.

Round 3: Permit SSN vs Gato. Same as above.

Round 4: Tambor vs Gato. Fired more torpedoes and even used the deck gun, all to no effect

ETR3(SS) 04-23-17 05:30 PM

Problem...Solved! The cmdr_AIHumanSub controller in the sim file is what makes AI subs invulnerable. Changing it to cmdr_AIShip allows them to be killed. Still didn't physically sink the Midget sub though, remained floating as a dead platform.

Edit: You can add both controllers and it works. I added the AIShip before the AIHumanSub and it worked, still doesn't sink though...:hmmm:

propbeanie 04-23-17 06:28 PM

Still won't sink? Zon file?

Sniper297 04-23-17 07:16 PM

Nah, 15 armor and 100 hit points you should be able to sink it with a few rounds of 40mm AP. What I'm wondering is the "human" part of it, if it just said cmdr_AISub instead of cmdr_AIHumanSub would that make it act more like a normal target?

Armistead 04-24-17 06:52 PM

I carried one back to base once....picked it up and finally got it stuck right between the con tower and deck gun

I know...just because I could

SargoClass 02-19-22 01:54 PM

Looking at them in the museum it seems like they are supposed to act like aircraft or something. Every stat is the same as an aircaft except the midget subs have a slower speed. It seems like they aren't supposed to be torpedoed

propbeanie 02-19-22 05:07 PM

In stock and several other mods, they are unsinkable, as illustrated in Sniper297's video above.


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