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-   -   MOD ORDER (https://www.subsim.com/radioroom/showthread.php?t=230485)

Captain Deckwash 03-20-17 10:58 AM

MOD ORDER
 
Avast Thar! ...ye lubbers ye! :03: I am still getting to grips with TWoS mates. It is a really great mod and I must say that I fully agree with the concept of getting away from "Mod Soup Mix" if you can! HOWEVER, whilst I can fully appreciate the taste of the "realists" amongst us, not all of us here are of this "bent" .. as it were! There are those amongst us who just want to get out there and "kick some ass!"

(I remember playing SH4 sometime ago now, with a sub one couldn't sink and "heat seeking" torpedo's! I never enjoyed a game more! in my life! (lol) :subsim:

Now, I like a bit of both. It is nice to 'kick some ass''' from time to time.. but having a bit of realism in the mix is also fine for me here. I am working my way up to full realism, which I can see will be quite challenging!

At this time I am seeking to get to grips with a decent set of mods for TWos, although I am aware of the games versatility! THEBREBSTER has been very good and patient with me here, but I have found that some of the mods that as not supposed to clash in the game ..in fact DO SO! :(:(:( SO! I post a list of mods that I am about to install to a totally fresh SH5 install, to ask for your input here ..if you will be so kind fellas! :salute::salute:

https://s3.postimg.org/nxn743dvn/snap003.jpg

skin-nl 03-20-17 01:05 PM

Hey sid if you want to use TWOS "ONLY" these work together.

1.the wolves of steel 1.06
2.the wolves of steel update **
3.the wolves of steel real navigation
4.the wolves of steel encrypted bdu orders
5.the wolves of steel wind & smoke addon
6.the wolves of steel resolution patches

Michael

hauangua 03-20-17 01:10 PM

Quote:

Originally Posted by Captain Deckwash (Post 2473829)
Avast Thar! ...ye lubbers ye! :03: I am still getting to grips with TWoS mates. It is a really great mod and I must say that I fully agree with the concept of getting away from "Mod Soup Mix" if you can! HOWEVER, whilst I can fully appreciate the taste of the "realists" amongst us, not all of us here are of this "bent" .. as it were! There are those amongst us who just want to get out there and "kick some ass!"

(I remember playing SH4 sometime ago now, with a sub one couldn't sink and "heat seeking" torpedo's! I never enjoyed a game more! in my life! (lol) :subsim:

Now, I like a bit of both. It is nice to 'kick some ass''' from time to time.. but having a bit of realism in the mix is also fine for me here. I am working my way up to full realism, which I can see will be quite challenging!

At this time I am seeking to get to grips with a decent set of mods for TWos, although I am aware of the games versatility! THEBREBSTER has been very good and patient with me here, but I have found that some of the mods that as not supposed to clash in the game ..in fact DO SO! :(:(:( SO! I post a list of mods that I am about to install to a totally fresh SH5 install, to ask for your input here ..if you will be so kind fellas! :salute::salute:

https://s3.postimg.org/nxn743dvn/snap003.jpg

why do you insist adding things useless?
Skin-nl gives you perfect advice... use just TWoS mod

maddog51 03-20-17 01:40 PM

"Mod Soup Mix" Lov it.
 
I have just one question. I have all the ingredients for a good soup just don't know what may go with what. Just started into SH 5 and have The Wolves of Steel 1.06 up and running, REAL NICE. I like it but I'd like to try others.
SH 3/4 I have a few different ones running. SH3; GWX, R.U.B., LSH3-2015, SH4; Clayps, RFB, OM & PE4 ext.
I've tried a second install with SH 5 and U-play won't except it. Before sec. install I renamed the first , deleted Sh 5 install through the computers un-install to re-install SH 5 and nothing.
My question is, Can multi sh 5 installations be done?
And if so, How? (2 questions)
Thanks for any info.
Rich
65 still kicking
Computer 101 graduate.

Captain Deckwash 03-21-17 02:59 AM

Quote:

Originally Posted by skin-nl (Post 2473861)
Hey sid if you want to use TWOS "ONLY" these work together.

1.the wolves of steel 1.06
2.the wolves of steel update **
3.the wolves of steel real navigation
4.the wolves of steel encrypted bdu orders
5.the wolves of steel wind & smoke addon
6.the wolves of steel resolution patches

Michael

Thank you my friend, but as I said in my last post I am not quite ready yet to go full real, I would like to have some "kick ass" asset along with me. (lol)

THEBERBSTER 03-21-17 05:22 AM

Hi CD
There a couple of mods already in TWOS and should be removed.
FX Update
Uplay German voices has been added in Update 7
AutoTarg ? where did you dig that up from?
Peter

THEBERBSTER 03-21-17 05:25 AM

Hi Maddog
SH5 How To Make Multiple Installations By Baka
Peter

skin-nl 03-21-17 01:27 PM

Quote:

Originally Posted by Captain Deckwash (Post 2473983)
Thank you my friend, but as I said in my last post I am not quite ready yet to go full real, I would like to have some "kick ass" asset along with me. (lol)

Then don't install mod 3 and 4 :up:

Other mods are not compatible with twos such as ultrasubs etc etc.

Michael

Captain Deckwash 03-22-17 04:19 AM

Quote:

Originally Posted by THEBERBSTER (Post 2473991)
AutoTarg ? where did you dig that up from?
Peter


http://www.subsim.com/radioroom/priv...pm&pmid=630547

I got it frum 'ere matey! :06::06:

Captain Deckwash 03-22-17 04:31 AM

Quote:

Originally Posted by skin-nl (Post 2474088)
Then don't install mod 3 and 4 :up:

Other mods are not compatible with twos such as ultrasubs etc etc.

Michael

I thought "Churches" was compatible ?? but I can do without it mate :03: "Criticalhits" rather appeals to me tho. If you read the info, it is supposed to cause various kinds of damage, as in real life.

So, ..I don't want to spoil this brand new install shipmates .. so what mods do I leave out then guys??? :hmmm::hmmm:

THEBERBSTER 03-22-17 04:45 AM

Hi CD
Can you post your mod list please so I can see what is going on, otherwise there is going to be a lot of unnecessary time wasted here.
Place Church's keyboard mod last as it should not be overwritten by other mods.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter

Captain Deckwash 03-22-17 07:02 AM

Quote:

Originally Posted by THEBERBSTER (Post 2474195)
Hi CD
Can you post your mod list please so I can see what is going on, otherwise there is going to be a lot of unnecessary time wasted here.
Place Church's keyboard mod last as it should not be overwritten by other mods.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter


Hi ya BREWSTER mate! My mod list is the picture I have posted here my friend. I have not installed them yet, as I want to get things "dead on" before I start here. :salute:

maddog51 03-22-17 09:41 AM

Hi BERBSTER,
First of all I want to say thanks for your reply.
I'll give that site a try and hope for the best.
Thanks Again.

Captain Deckwash 03-22-17 10:36 AM

MODS so far
 
Hi there fellas' this is my mod list so far though I haven't yet activated them. As you see they are all TWoS stuff and compatible :timeout::timeout::timeout: :03:


https://s13.postimg.org/lfrfub3mv/snap006.jpg


It would be great to know which mods from my list will be OK here! ???? :o :oops:

THEBERBSTER 03-22-17 11:30 AM

Hi CD
You are showing TWOS installation mods 1 to 8
Mods 1 and 2 are compulsory.
Mods 3 to 5 are optional.
Mods 6 to 8 only select 1 if your resolution is not 16.9
Mods 9 to 17 are authorized compatible ones by vdr1981 and are optional.
Of these additional mods 10 and 11 are a choice of 1 or the other.
Of these additional mods 16 and 17 are a choice of 1 or the other depending whether you have Wind and Smoke mod added.

In your previous picture.
FX update should not be used as it is already in TWOS.
German voices is included in update 10
Campaign Verifier tester you only need enabled when moving Campaigns like Total Germany to Happy Times etc.
Campaign Start VIIB replaces early VIIA campaign boat. requires a new career start.
Peter


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