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Silent3Ditor Configurator (S3D-CFG)
S3D-Configurator [REL] S3D-Configurator – extension to customize the editor for each version (III, IV, V) Silent Hunter. S3D CFG will allow to adjust in one click the S3D for desired version of the SH. DESCRIPTION
“What gives SH5-configuration unlike Goblin Editor?” A - familiar convenient control ID-numbers in an intuitive S3Dditor, visibility relations "parent – child" “Why have divided into separate configurations of SH3, SH4?” A - In each configuration there will be a set of controllers which are relevant for a specific version (for example: in SH3 configuration removed the SH4 controllers). And also: I took into account the appropriate settings of some operators for the different versions of the game Silent Hunter (See the SH-source documentation.pdf for more details). ADDITIONAL CHANGELOG
Disclaimer: Use at your own risk. Distribution, commercial use and or (re)selling of this program are prohibited. CREDITS Special thanks: Skwasjer (Great mod-tool for SilentHunter - S3D). Anvart (AnimatedTexture, TextUnits, ShiftTexture, EventCamera controllers). INSTALLATION Run the installer from the archive. Install into the main directory of the S3D program (Silent 3ditor). Use Browse button to select the destination folder from the folders tree: .../skwas/Silent 3ditor. IMPORTANT! After installing, delete the old label (shortcut) Silent 3Ditor from the Desktop. Take the first S3D start from the root folder and then create a new one (if you need it on your desktop). ------------------------------- http://www.subsim.com/radioroom/pict...pictureid=9205 http://www.subsim.com/radioroom/pict...pictureid=9211 [TEC] Editing *.prt *.fx files: The *.prt *.fx files will not appear in the list of the available Silent 3Ditor files. The program will not work directly with these files (extensions of source files written in S3D.exe © skwas), but you can edit them using the following method: Rename / append file extension available (.sim .dat .val .cam .zon), save the changes and edit this in S3D. After editing change expansion at initial *.prt *.fx . ------------------------------- DOWNLOAD (updated 02-25-2017) Have fun using S3D with S3D-CFG! rosomaha |
Posted. While I finished. Weary. )
Maybe later will be corrections and additions. application testing. report if find errors . |
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Well done Rosomaha, thank you for sharing! :yeah:
Just a suggestion: how difficult would be making S3ditor still able to read/edit old controller versions when in SH5 mode, maybe marking od controller versions with a different color? ...and a question: Quote:
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Hi, Gap!
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But besides, in a single program S3D I do not see the possibility of the simultaneous presence of one operator with several different codes. Quote:
Yes. In the file "SH-source documentation.pdf" which will appear in the root folder of S3D, when you install S3D-Configurator, you can see the details of this information. The new controllers highlighted in bold black. - more: adjusting each separate configuration, I not only changed a set of controllers, but also took into account the relevant operators / description of each part (DIAL_ / CMD_) |
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:salute:
The application - still crude and rough.. and do not forget, antivirus can block the process of installing and switching. Practice and testing are necessary. I found one problem, now I think that I in vain separated group (inside S3D app blocks) of sh3 and sh4 controllers... :hmmm: So, please report bugs. Nevertheless, controllers adapted to Silent3Ditor and workable. Already now allow to edit in S3D the main part of parameters of units of SH5: characteristics of the units and weapons; FX effects - particle generators; *.sim submarines and etc. Now we can edit already almost every files of units SH5 in S3D that we want, except GR2 files. ; |
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Of course the real controllers are store in the executable or in the act, dll, etc files, and only someone who knows the source code could add new ones. The way I see them, "controllers" stored in sim, zon, val, etc. files, are just tags, telling the game to apply a certain action (as defined by the corresponding hardcoded controller) to a certain object, followed by a list of configurable properties which are specific of that objec :yep: |
Hi Rosomaha,
I think I have spotted a bug. When I try previewing a model in SH5 mode, I get an unmanaged exception and the preview screen becomes black. Text of the exception: Code:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. Reverting to "Clean" mode solves the issue. I didn't try with other modes though. Not a big problem, but it would be nice if you could have a look inot it :salute: |
Hi, Gap! Thank you for report.
:yep: It can be fixed. I have to make some changes and to return sh3 controllers in sh4 hierarchy, at least some of them. Maybe later, I'll do. |
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Thank you very much Rosomaha,..:yeah:
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Hi!
Download link updated. (can be installed over the old version with the replacement files) Fixed bug with 3d-viewer (in model preview); and some insignificant changes. |
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