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ASuW TMA Practice (1 star)
A single player scenario for DW 1.04 with LWAMI 3.11
Copy the content of the spoiler in a text file and save it in your Scenario folder with a name of your choosing and a ".mu" extension. A very simple scenario for the absolute beginner that want to learn manual sonar and TMA stations. The sole purpose of this mission is to practice with sonar and TMA. The tasking of this mission contains some indication on how it should be performed and evaluated. This scenario could be played with different sub platforms. EDIT: I initially made this scenario just for myself, after reading this paper: http://calhoun.nps.edu/bitstream/han...pdf?sequence=1 I wanted to sistematically try out the "matematically ideal" TMA tactics in DW, I thought it was funny to try out and potentially could give me more insight on many things. |
How your tactic may help when around are 4-10 (even more) targets?
I think "point", "leg" and "lead" in DW is pointless because it is not SH type game. I prefer make course changing for better reasons like team tactic, monitoring enemy moves, evading tracking etc. |
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If there are more than ten targets, even more than four, good luck to the human solution maker :D |
Also, an important part of teaching and learning is trying to start with just one concept at a time. You can start introducing other things you have to consider when changing course after you get the basics down.
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I think tactic point/lead/lag is not crucial in DW battles because concerns target which is:
1) alone, 2) moving straight, 3) with constant speed 4) in open waters So if you think it is crucial to changes course only +70/-50/0 (for target going from left to right) please give me good reasons for that. In my opinion much better is changing course minimum +/-30 depending on the tactical situation. Second problem is identification. In many MP and SP missions civilian traffic is high. So which 50 or 60 Hz narrowband contact is your main target? Since RA 1.40 acoustic signatures was changed: Frequency String 1 – Generator Type 50 or 60 Hz for units 55 Hz and 65 Hz for torpedoes. Frequency String 2 – Tonnage Factor 100 Hz – 41000 Tonns and more ... 280 Hz – 500 – 999 Tonns Frequency String 3 – Engine Type - first string good for identification! Frequency String 4 and 5 – Unique frequency for each class It means, good identification for military weasels is possible from short ranges. Like I said before, tactics point/leg/lead are almost useless in real battle because was created for idealized situation. BTW did You read chapter "VI. CONCLUSIONS" from this analysis? http://calhoun.nps.edu/bitstream/han...pdf?sequence=1 Quote:
I personally don't want play missions where alone main target is going straight with constant speed with tactic "transit" because this is boring. |
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One also has to use their intuition in this regard. Are you seeing only a 50 Hz and 60 Hz signal with no accompanying broadband signal? There is a good probability that the contact is a military, maybe even submerged, contact. If you have a strong broadband signal along with a narrowband signal, the contact is most likely a civilian. Quote:
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This is how I learned in my undergraduate experience in college. You learn the topics by themselves, one at a time. Then you start combining them into more complex problems. You first need to know how the individual parts work, though. Knowledge is power. The more you can learn, the better. I should probably check out this mission instead of just hijacking this thread :haha: |
More explanations about the Scenario origins
I think I need to better explain my reasons and what inspired me in sharing this scenario.
The sole aim of this scenario is to give to the ABSOLUTE WANNABE MANUAL TMA SKIPPER a safe haven to practice. This is the context for the scenario. And this scenario is just the first, the most simple. I thought about a "level 0 Manual TMA" (more or less the equivalent of the classical "Hello world" when you start to learn how to program in a new language) - a sub vs a surface platform came to my mind. The default platform for the mission is a Kilo, and for some reasons: no TA, no waterfall display, only two trackers: simple sonar to manage while you are learning to do other stuff. Also, ASuW is the Role of the Kilo, so it is appropriate. You are doing manual TMA for the first time, there are so many concepts to absorb. Just do it in the less distracting and simpler scenario possible. Just practice and become proficent, very proficient, in getting an optimal TMA in the shortest time you can get in these ideal conditions. Then, and only then start doing it in more complex scenario/conditions. But first, you have to be sure you completly grasped the basic. The beginner can replay the scenario to 1) practice more 2) try different TMA tactics and directly experiment how and why leg sequences matters 3) experiment and learn with different platforms (different interfaces, different capabilities) Also, I was inspired by the thesis/paper you have linked above (I read it completly al least 2 times), in fact I wanted a scenario for practicing the tactics explained there to become both more proficient in manual TMA and more conscious of what I'm doing and why, so that I can also choose to behave in different ways form the "ideal" one in different situations (knowing precisely why). P.S.: please note that the situation you presents (4/10 contacts) in my opinion is addressed in the scenario "Contact madness" that shows how good are the "processing capabilities" of the seawolf class for tracking contacts (you and Otto have so many trackers to use...). Also, in this kind of situation you can let Otto work for you to quickly establish sitational awarness and then reliquish control to manual to just track and prosecute the (one or two) REAL targets... But all of this is more advanced, hence out of the context my simple scenario address... Quote:
But the aim of this scenario is to give a safe haven to the absolute beginner manual TMA skipper to practice and learn before going to do "real" missions... so to say! :haha: (solo missions, btw, not multiplayer ones). Probably this scenario is absolutley uninteresting to the average skipper who already knows DW. |
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Just try to behave and don't scare any green skipper that comes to pass here! :D :haha: |
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