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Ship acceleration mod?
Ok so here it is, I have crept into Gib, sank Nelson and also a Southampton class. Crept out, then back all the time being stalked by a pesky ASW trawler. After 2 hours d/c I slip him and return on course back to kill a destroyer and another Southampton class.
Here is the scene it's 23.55 the weather is abysmal, I'm running at slow decks awash. Suddenly I get warship 500m ! I look thru the uzo, it's that damn ASW. Check the recognition manual.... Hmm 15 knts max speed, draft 5.3..... Sweet I already have a fish set to impact at 3.5 meters, slow speed setting, thats 30 knts, tube door is already open in prep for the destroyer. I shoot at 490 meters..................... the bloody ASW takes off like a F15 on full AB!!!! How in hell does it accelerate so fast ??? Now I remember a long ways back someone made a mod to try correct this absurd speed, but buggered if I can remember who made it or what it was called. Any of you knowledgeable kaleuns with some history remember this mod? I'm kinda getting peed off losing eels to ships with warp drive :/\\!! Best regards. Fubar2Niner |
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I've never seen such a thing in SH3. What mods are you using ? And whgat precise ship was it ? I really want to recreate such a thingh in my game (i'm just curious) ! And I agree, that's ... shameful. :yep: |
To get in there, there are mines at different heights and it is no cakewalk if you have a high realistic level of the game regarding ASW Travler are they always there waiting out one, a rear shot, tends to help, they're pretty simple target,and btw:hmmm:regarding the mod, I have unfortunately no help to assist with...not yet but I still search.:)
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Generic Mod Enabler - v2.6.0.157 [I:\Subsims\Hsie\MODS] GWX - Merged Campaign GWX - Alternative Flotillas GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WB's Mission Orders v1.2 Rbs1_SH4_Effects_GWX_30_71 Merchant_Fleet_Mod_3 M04B-MX04B Pascal_Port_People Q Ship mod GWX3.0 FM30_UpDown_final Torpedo damage Final ver2.0 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Combat Radio Frequency DD_VisibleMines_V1.0 WAC4.1 SubPen_animated_18.02.2010 FM_NewInterior v2.1D Urfischs_ModStrike_Beta1 Destroyers&Corvette MFM3.2 displacement correction mod New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] Thomsen's Sound Pack V3.2cg Real Depth Charge Karle's_Crash_Dive_Mod KB's Diesel Sound Mod SH-5 Water For SH-3 Ultimate V10 20 Km M.E.P v5 M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 Sh3_volumetric_clouds&fog_V2.2 Wooden_Lifeboats_Mod_1.1 LifeBoats&Debris_v4 Aces' Combined SH3.SDL Files v4 My sound file WB's Renown Replacement SH3 Gramophone Ahnenerbe WideGui 1920 x 1080 Final FIXED TKSS18 German U-Boats Compilation Torpedo_HAHD_1024_GWX German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) Fixed GWX3.0 All_Weather_Guns Shortcuts for German U-Boats Compilation Mod Kaleun's Cap 7b-vorkriegs-Weiss Bordinstrumente_patch_2.2_Ahnenerbe Sub Bouyancy S3H-H.sie-Patch-V16B1 EnvSimAct_10 Skin u-532 Optional O2-Gauges v2 (for V16B1) ------------------------------------------------------------------------ Ship was as Vendor stated, an ASW Trawler.......... retro fitted with Nitrous Oxide boosters it seems :hmm2: @Vendor Getting in was a breeze mate, mainly owing to the appaling weather. Agreed re the easy ASW target, or so I thought. But when the little bugger accelerates from 0 to lightspeed in no time ??????? Like I say my eel was prep'd, tube doors open, fish fired @490 mtrs, speed 30 knots, impact fuse. Should have been a dead cert !! :/\\!!:/\\!! Playing @84% realism (would be 94 but can't live without external views, for screenshots!). Best regards. Fubar2Niner |
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