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Need info
Little project I'm working on and asking for any info on the TMAP structure.
I know the rest of the dat format so here's the relevant information. type 1: 3D chunk after the Chunk type, subtype/ver and size, format of the data part is like follows: chunk_id: 8 bytes //this is used to reference this part inside the file. References usually found inside NODE (type 4) chunks ???????: 1 byte //don't know about this one nverts: 4 byte long //number of vertices vertex data: nverts * 3 floats(X,Y,Z)// these are vertices, 3 floats per vertex ntri: 4 byte long //number of triangles; triangle data: there are ntri triangles and their texture mapping, each one is as follows vertex1: unsigned 2-byte int vertex2: unsigned 2-byte int vertex3: unsigned 2-byte int texture coord1: unsigned 2-byte int texture coord2: unsigned 2-byte int texture coord3: unsigned 2-byte int ????????????: one byte ntxcoords: 4 byte long //number of texture coordinates texture coords data: ntxcoords * 2 floats // texture coordinates are 2D some objects end here, but some have "TMAP" and a bunch of floats after this The TMAP is used in some way to produce the AO maps used in Silent Hunter. I'm working on a new exporter that will export the complete 3D model in one shot like Pack3D does but adjust the positioning of each object so it's properly placed to have a completely corrected ship with no further 3D work needed. |
This is Great News and I wish I could give more towards an answer to your question than a bug thumbs up.
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Hoping to hear from DivingDuck as he has some knowledge of this.
Skwasjer knows it also but He's not around any longer. :( I did dig up a few old posts about the TMAP. That info helps. At lest now I can work in a logical direction. |
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As far as workaround. I posted a simple process a few years back on how to do it. Its just a few steps: http://www.subsim.com/radioroom/show...&postcount=351 Hope this helps. |
This is for dat exports.
I want a faster way to export the stuff. |
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I lost full SH3 template (in 2009...2010 y.)... oops I found something (don't know what)... therefore :haha:: |
Can I borrow your SH3Model.bt?
:hmmm: |
You don't understand what's in the picture?
Then why I created it? :hmmm: :O: |
Yes I do understand.
Was just hoping you'd save me a few minutes. :haha: I'm working 11 hour days on my real job. |
Now through PM... :haha:
P.S. Did you get it? :o |
:up:
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