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BarracudaUAK 07-03-16 02:42 AM

TMA
 
I had read (somewhere) about Time Motion Analysis.


With all the post that I read on subsim about manual targeting, I decided to try it with hydrophones, in SH3.
For the first test, I kept things simple, stock SH3, external camera, show torpedos on map, etc.
I raised my scope to get the speed of a single merchant ship. After that, it was all hydrophones.

I tried it twice, it worked twice. (that is, I sank the 2 ships I launched torps at.)

I have not tried the mod that allows you to determin speed based on rpm, but I haven't had a lot of free time lately.
This would introduce some additional difficulty, but as I said I was keeping it simple,
just wanted to see if it would work...

Anyone else tried a 'passive sonar' only torpedo run in SH3?

Barracuda

Hambone307 07-05-16 07:04 PM

It looks like I will have to try it now! :arrgh!:


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