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skwas support for the new Fletcher
Sorry guys for opening up an additional threat on such an issue. It seems necessary, since no one responded to my questions within the skwas section so far. :shifty:
How can I set adjusted postion values from a node (parent) to "0"? I've noticed that the ship lies slightly wrong in the water, but changing the postion values no effect in game, so I assume a nullified correction would displayed correctly in game and takes all child nodes with it. http://i297.photobucket.com/albums/m...cherParent.jpg Any support/advice would be much appreciated and would help to get the mod done... |
The positioning is influenced by the actual model itself. It's possible the model isn't sitting correctly.....thus the correction that's required within the game (which is what your seeing when using S3D).
You'll need to load the model into a product like Blender or any other modeling suite to see what's up with the base positioning. Not a task for someone not familiar with modeling. |
That wasmy fear, yes :nope:
Tried it with wings3d and managed to correct the native positioning. The monkey job now is adjusting all the nodes (turrets etc.) on deck manually:/\\!! A solution in skwas would have ensured, that all the nodes were moved accordingly:shifty: |
You mentioned that you were unable to take a proper screenshot of the Fletcher your making - on the other thread, there is a screenshot utility here:
http://www.softpedia.com/get/Multime...pshooter.shtml 'Snapshooter', its dead easy to use. Should use the 'PrintScrn' key to take screenshots with it. Ok? :) |
Quote:
Your Rotation X: value should be -0.008, not -0,008. Sorry to not have noticed this earlier. |
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