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Hydrophone speed calculation
I have been practicing this for awhile but I cannot get the hang of it. I have CAWS and it has a draggable chart for the speed calc. But I cannot differentiate when the chug-chug-chug begins and ends to time the cycles. What am I looking for?
I have read many people's ideas how to calc, I just need to know what I am listening for. Where is the break to determine when the RPM begins. What is the technique? |
try this
here my friend try this and it works,
http://www.subsim.com/radioroom/downloads.php?do=file&id=1711 or this http://www.subsim.com/radioroom/down...o=file&id=1358 |
I appreciate it, but I was hoping to do it au naturale! No special calculators, just by ear.
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sound files
go to your sound files in sh3/data.ship. sub etc. there mp3 format. play thro either windows player. and if you have headphones. listen, then repeat etc.
nocken |
maybe i can get some help with this. How is this chart read?
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hi i have tried a little this. i have alwais tested with perocope at time of shoot and i have similar speed. My question is, if in rough sea the table of charts add on dont work. Becose going front to the waves the same propeler revolution per mitues should get a minor speed, based in displasament.
I dont know how is modeleded in game, but i think i could be link in game. my question is if the revolution per minutes of the propel is linked in game to the "propulsion" or real final speed in game? thanks for info. |
Quote:
I believe there's another chart that helps with identification based on sound, but I also think that there is a sound mod that must be implemented to make all of this work. I don't think it's stock SH3 sounds. Hope this helps. |
i think your right Siege, thank you!
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