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-   -   [REL] Submarine fluctuate more powerful MOD for 【The Wolves of Steel - SH5 Megamod】 (https://www.subsim.com/radioroom/showthread.php?t=224358)

W_clear 02-16-16 01:49 AM

New Environmental Editing
 
Environmental 15 MOD for Silent Hunter 5--------[It will not publish]!!!



================================================== ================================================== =========================


http://i64.tinypic.com/jq3iuo.jpg


http://i68.tinypic.com/k532it.jpg

http://i64.tinypic.com/qporad.jpg

Xenomerv 02-22-16 11:18 AM

That looks significantly more realistic and more dynamic than the the Original configuration! It was always a huge Immersion breaker for me to see my boat gliding through rough Weather as if it has been fixed on Rails. Great Job! :up:

RushTheBus 02-23-16 04:16 PM

I installed this with a fresh WOS installation and I think it caused issues with periscope depth. When I ordered said depth I would move between 15 and 20 meters.

Maybe I installed it in an improper order?

W_clear 02-24-16 01:52 AM

Quote:

Originally Posted by RushTheBus (Post 2383861)
I installed this with a fresh WOS installation and I think it caused issues with periscope depth. When I ordered said depth I would move between 15 and 20 meters.

Maybe I installed it in an improper order?



Edit ongoing and not yet complete



Stormfly 02-24-16 07:58 AM

sorry to say,

but its foldername is incompatible using JSGME...

...had to cut it down. (simply cut it down to "Submarine fluctuate more powerful")

...be carefull, you only see the issue when trying to deactivate the mod using JSGME, had to manualy cut the filenames also in JSGME ini files and backup folder for being able dectivating it.

redline202 02-24-16 08:26 AM

Looking realistic, thanks! :salute:
What mod did you use for water color? It looks really nice :)

gap 02-24-16 08:27 AM

Thank you for sharing W_clear :salute:

kobiwaldi 02-24-16 09:32 AM

Quote:

Originally Posted by redline202 (Post 2383999)
Looking realistic, thanks! :salute:
What mod did you use for water color? It looks really nice :)

http://www.subsim.com/radioroom/showthread.php?t=166178

oscar19681 03-19-16 09:08 AM

I installed this mod but its impossible to maintain depth , even periscope depth. I tried the link you gave in the reply still no luck. So unless i did something wrond this mod breaks the depthkeepin in Wolves of steels Latest version and this is not compatibe. Real Shame Because the sub on rails is a huge immersive breaker for me to

vdr1981 03-19-16 10:19 AM

Quote:

Originally Posted by oscar19681 (Post 2390738)
I installed this mod but its impossible to maintain depth , even periscope depth. I tried the link you gave in the reply still no luck. So unless i did something wrond this mod breaks the depthkeepin in Wolves of steels Latest version and this is not compatibe. Real Shame Because the sub on rails is a huge immersive breaker for me to

There are NO "subs on rails in TWoS"...:03:

EDIT:

Quote:

Originally Posted by W_clear (Post 2381792)

Adjust the submarine gravity center horizontal position,and adjusted the submarine 's up-down drag coef。

W Clear, why no sim file for U-FlaK?

Also, it is unclear for witch TWoS version your mod is intended to... 1.05 + Update No. ???

And one more very important note:
I've learned so far that changing/editing submarine sim files without complete game reinstallation will most of the time lead to random CTD's. Some kind of .act files corruption is possible...

EDIT 2:
While your your mod will certainly bring more visually realistic submarine floatage , some of your drag factors changes will also interfere with realistic type VII U-boat performance, causing unrealistic turning speeds and radius, dive times and rates ect...
In my opinion, realistic submarine performances are more important than visual improvements so for now, I can not recommend this mod to be used in combination with TWoS...
Maybe in some future releases...

Cheers!

excel4004 03-19-16 01:45 PM

Quote:

unrealistic dive times
I also regogniced that with using this mod, so i reinstalled the mod but not without some problems. I recived error mesages in JSGME.

So iam now instaling SH5 new.


edit:
Quote:

Real Shame Because the sub on rails is a huge immersive breaker for me to
Yes! :doh:

W_clear 03-20-16 02:46 AM

Quote:

Originally Posted by oscar19681 (Post 2390738)
I installed this mod but its impossible to maintain depth , even periscope depth. I tried the link you gave in the reply still no luck. So unless i did something wrond this mod breaks the depthkeepin in Wolves of steels Latest version and this is not compatibe. Real Shame Because the sub on rails is a huge immersive breaker for me to


Edit ongoing and not yet complete

W_clear 03-20-16 02:50 AM

Quote:

Originally Posted by vdr1981 (Post 2390777)
There are NO "subs on rails in TWoS"...:03:

EDIT:


W Clear, why no sim file for U-FlaK?

Also, it is unclear for witch TWoS version your mod is intended to... 1.05 + Update No. ???

And one more very important note:
I've learned so far that changing/editing submarine sim files without complete game reinstallation will most of the time lead to random CTD's. Some kind of .act files corruption is possible...

EDIT 2:
While your your mod will certainly bring more visually realistic submarine floatage , some of your drag factors changes will also interfere with realistic type VII U-boat performance, causing unrealistic turning speeds and radius, dive times and rates ect...
In my opinion, realistic submarine performances are more important than visual improvements so for now, I can not recommend this mod to be used in combination with TWoS...
Maybe in some future releases...

Cheers!


Edit ongoing and not yet complete-------》Submarine fluctuate more powerful MOD for 【The Wolves of Steel - SH5 Megamod】

vdr1981 03-20-16 07:14 AM

Quote:

Originally Posted by W_clear (Post 2390960)
Edit ongoing and not yet complete-------》Submarine fluctuate more powerful MOD for 【The Wolves of Steel - SH5 Megamod】

OK, OK...Got the message...:)

Yaivenov 03-20-16 12:24 PM

Wonderful work, please keep at it! :yeah:


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