SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   SH5 Dynamic Music System (I'm a composer) (https://www.subsim.com/radioroom/showthread.php?t=223496)

Netscape Navigator 12-23-15 08:25 PM

SH5 Dynamic Music System (I'm a composer)
 
I was wondering if one of you veteran modders that have replaced songs for sh5 could enlighten me a bit. (I've only played vanilla and recently started WoS and I'm no modder...)

Judging by the soundtrack titles there seems to be 4 types of dynamic triggers/themes based on the 3-4 tracks for each of these categories: "Begin", "Tension", "Stalker" and "Battle" - I'm assuming this is pretty easy to implement into the game by replacing audio files, or even telling the game to play new ones. eh? I guess my question is what are all the in-game dynamic triggers? Clearly all "Begin" tracks are non-combat. Not sure if "Tension" and "Stalker" tracks are triggered the same or different ect.

I am thinking about composing some orchestral music, a bit more intense than the original score. Debating on the use of any synthetics. I like the original score. I like the das boot music in WoS and all the radio/phono options. But they do not mesh well imo due to massive differences in audio quality, perceived loudness ect.

Anyways I'm feeling inspired and re scoring this game would be a nice project to practice composing and production. I'm probably posting this prematurely.


All times are GMT -5. The time now is 12:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.