![]() |
Annoucement
This is just a short post to tell everyone in this neck of the woods that I uploaded an exterior ballistics program to Subsim. It is explained briefly HERE. Anyone interested in artillery, ballistics and the like, should check it out. |
Cool! I certainly appreciate this, as I fall into category 3. :sunny:
|
Quote:
The ideal way to fix the problem would be to have a scalable error envelope for each observation method with your measured number modified by a random number within the error envelope. That way you could have radar accurate to within 30 yards, visual within a certain percentage, stadimeter the same, sonar within a certain percentage with error envelopes tailored for each data acquisition method. Then there would be the random errors in torpedo performance and user input that you've dealt with. Too bad we can't do anything about the first part, data acquisition and measurement errors. |
Quote:
What I would like to see over and above what you said is the error reduce as the target is observed for longer. So if you shadow it from a distance for a few hours even with visuals only you can get a much better idea of the course and speed. |
Quote:
Yes, this would be very desirable. Quote:
The problem is less one of mathematics, than software design. We can do the math, but lack any way to fix the code. I was also thinking about the number of observations, and such. Believe me, if I had a way to put this in the game, I would. |
That is always going to be the limiting factor, we are stuck with the basic framework the software was designed in. Despite that there has been some amazing work done to improve the game as much as it has been and your efforts along with others have definitely not gone unnoticed :salute:
I was just daydreaming about what could have been..... |
But we really waste our time pining for what could or should have been when what we have is so amazing. Yes, SH4 is full of "problems" and yes, Silent Hunter 4 is the best diesel-electric submarine simulator on the planet. Now we can fuss over the first part and I think we should, just a little. But we should much more celebrate the grand achievement that Silent Hunter 4 is.
|
Quote:
Yeah, I do that too. |
All times are GMT -5. The time now is 03:42 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.