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Question about TMO start dates
So after running some short 'test starts' to get back into the swing of SH4, I'm ready to start my 'real' campaign game...but I (just) noticed there are like 15 different start dates available.
In the TMO manual it says there are 8 TMO starts (and lists them as examples). If I start with one of the other dates available (like Dec 8, 1941) am I still playing TMO same as the 8 mentioned in the manual, or do I have to pick one of those 8 to get TMO to work? Ive never noticed that before, and thought I should ask before I commit my Sunday to serious SH4 time. |
Absolutely not. If you are playing with RSRDC (and I suspect you are) you can toss out the TMO manual entirely. You are no longer playing TMO. Same is true if you layer Traveller's mod on there. They may say they are TMO compatible, and they are, if your definition of "compatible" means nobody dies and the game doesn't crash. But they change TMO into not TMO, so in that regard they are not compatible.
If you want to experience Ducimus' vision of how the game should be played, and I really like his vision, then TMO should not be layered with either RSRDC or Traveller's mod. Those are entirely different mods that just happen to require TMO in order to function. |
Aha! That explains a couple of things being different than what the TMO manual describes.
I noticed that the original problem of 'too many officers' and 'too many petty officers' is happening as well, and I don't recall that being an issue in TMOwTw. I'll go disable RSRDC in JSGME, and try again. |
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