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broadband sonar behaviour with lwami
just got a prob/question:
1. the scenario - created a custom mission to test it - seawolf vs type 212 (very very silent sub) at 3kn - my course 270° vs 90° - shipping towards with ~5nm distance between us at the nearest point (see picture - truth on, 10nm circle around the seawolf) http://i.imgur.com/R24sOo9.png 2. my problem - at (more or less) exact 10nm between us the contact appears on the mid/long-term waterfall BUT not on the short-term waterfall http://i.imgur.com/ybKpfXC.png but the towed also shows nothing http://i.imgur.com/rRfrI6k.png until (more or less) exact 5nm between us, then the contact on mid/long-term get bigger and a thin (maybe 1px) line also appears on the short-term same on the 688i http://i.imgur.com/UeHPssL.png without lwami i haven't this problem at the 10nm-mark. there, the type 212 is invisible at all waterfall-screens, until i reach the 5nm-mark. then it appears on every waterfall-screens. 3. my strongly worded question why? :D |
With LwAmi BB is much more sensitive than vanila. Normally NB is the first source of detection (in DW and real world)
Additional this mod removes 10nm detection limit. |
The spherical/cylindrical array is also made more sensitive (yay! it's my favorite). The intermediate time interval should definitely see the contact before the short time interval. The main reason for the intermediate interval is that the sonar computer can more readily identify a trend in the sound data in the intermediate interval than the short interval to show a track (or something to that effect). In stock vanilla, this behavior should be very apparent.
Yes, the stock game also has that 10nm cutoff, which explains why you would see both show up at the same time apparently out of nowhere. |
so the intermediate/long interval isn't just the short interval shrinked on a longer timescale but rather a own and more detailed plot cause of more information gathered over more time.
ok, this behaviour seems very comprehensible. |
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